TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Well, the deity training has gone sour, so I decided to take a break from the AI having 4 cities before 2000 BC and 10 before 1000 BC, with culture borders touching my capitol before I can finish my 1st settler. So, I dropped down to immortal. I was starting to wonder if I could win ANYTHING, but it turns out deity is just rigged
. Deity demonstration from ME will have to come later, but for now I present:
TMIT's KESHIK TORNADO: Immortal Domination!
I've long asserted the Keshik is a top UU, but a lot of people don't see it, and also generally curse horse archers. This game is on normal speed, which works against early warfare. I'm doing it anyway. Hopefully, the screenshots and a little of my thought process for where to attack first and why will help people who are unfamiliar with the dreaded horse archer charge.
I didn't take screenshots of the opening because I didn't know I'd be doing this right away. Basically, my starting resources in my BFC were a plains cow and a riverside bananna
. Horses were pretty far away, through a jungle belt, but I got to them before my neighbor could. As usual, the priority is working the special tiles and blocking. CRE aids expansion (I'm Kublai for this one). I decide to tech out the worker techs (minus mysticism), pottery, BW, and then go HBR. Then, I start banking gold. I'll be needing some reserve gold, as you'll see:
Horse archers and their UU's must be used tactically. The immediate border city had 4 hill archers, but by running a scout and a sentry chariot (the latter moved on to other AIs after this) through Izzy's territory, we could see that her capitol and the jewish holy city to the NW were lightly defended. These are *core* cities, and will comprise much of her production. Taking them at the start of the war drastically cuts the amount of units she can apply those immortal production bonuses to create. Keshiks in particular are GREAT here, due to the terrain move we can hit Madrid ultrafast - and fortunately no jumbos to contend with just yet!
Madrid is easily taken:
Lost 1 unit here, another withdrew.
I grab some land, taking a CEASE FIRE (no 10 turn treaty) after these cities are mine:
At this point, I know the game's going my way, so I automate the whipping back home. I have more keshiks to the east, while the original invasion force gets another easy city:
The city just east of that one has a spear and several melee, so I don't want to go after it yet. I capture the easy one and double back to group up with the invasion force to the south, which I use to finally take down that quad archer city.
With 2 cities left, Izzy vassals to Zara, which is putrid considering they are ZEALOTS IN DIFFERENT RELIGIONS BUT STILL PLEASED!!! I had to fend off a few of Zara's units but he never sent anything serious my way. Just killed a sword, a HA, a chariot, and not much else. That was enough for about 15 gold from him once he was willing to talk to me.
Eventually, izzy goes down but I start dancing with strike. Only the fact that I'd cottaged my capitol saved me (well, that and I banked gold to last). I BOUGHT alphabet off pacal for ~360 gold, allowing me to quickly recover from the spanish conquests:
Begging for gold off zara and pacal bought me enough time to get currency, built wealth to get CoL, whipped courthouses. Espionage focus goes on pacal. From there, it's just some more keshik production, along with some spies. I prep a force against him:
But there's a problem with this particular war:
Hmm. That's some tech hole. This is why I focused EP on Pacal. Elephants (which he had) are bad enough, but pikes behind CHICHEN ITZA cities with the statue of zeus would wreck my keshik force easily. He also gets knights but those aren't as serious. Even with the tech hole, mounted warfare prevails:
Those are some NICE cities, including the 25 gpt hindu shrine! How did I manage so much damage that quickly? Spies. With a combination of flanking II and combat line keshiks, Pacal's forces were cut down. Once again, avoided fighting anything hard initially and just CRUSHED the opponent's production capacity before he could react. Pacal has a low unitprob too so even though he was advanced he went down easily.
If you paid very close attention to the tech screen, you'll have noticed pacal already had astronomy and settled off somewhere. I took every continental city he had but didn't capitulate him. Why? Well...I didn't have feudalism
. Zara and Ragnar were at war during this time (he even bribed pacal in just before I went after pacal, but since pacal is a wuss he didn't move any troops of substance), ultimately meaning Zara couldn't repeat the crap he pulled earlier. Zara also brought peter into the war by making him his voluntary vassal. Ragnar would eventually capitulate, but I was faster so avoided trouble. I get a good take from the mayans:
He would not accept this deal, but as soon as I removed poly he did!
Mayan lands and some stats just after taking him down with keshiks:
Despite the horrid tech deficit, we're just ahead in K/D, with the important point that cutting the AI production presents far less units than otherwise would appear. However, by this point I'm at the end of the Keshik rope. Zara beats ragnar into capitulation, and has oromos and knights running everywhere. I'm bleeding gold.
The recover period worked as follows:
- Build wealth in all cities that were producing keshiks
- Newer cities get a granary, courthouse, some cases a forge, barracks, and ger, then build wealth.
- Shrine cities (izzy had build ToA so I shrined her religion, and of course pacal's) get markets too.
- Tech machinery----> guilds/gunpowder, trade with pacal for philosophy and something else just before he switches out of hinduism and starts to HATE me, tech to military tradition
- Burn 3 great people on a dual golden age, run theocracy, representation (pacal had the mids after all), nationhood, slavery, default for economic tech
- Turn slider off after MT, beg/extort some gold, upgrade keshiks
- Continue building/whipping cuirassers
- Focus EP on Zara
It took some time to do this. I'd cottaged a lot of my land just to pay the bills, but they were best in the green jungle area of course. I had plenty of workers since I'd captured them.
After that prep, it's time for the game ending war: Inca looks on as I take on Ethiopia, Russia, and the Vikings by myself. Ragnar has minor medieval forces and a crippled empire. Russia never does anything. Zara, however, has a lot of oromos, grenadiers, and cuirassers of his own. Plan is the same as before: mounted and spies. It's later in the game now so there are less forests, so losing the terrain move bonus hurts less. More importantly, cuirassers are immune to first strikes. Screw you, oromos!
I open the war on two fronts:
This one as well as some forces to immediate take Zara's cities that my empire surrounds. I amass a ton of WW killing Zara's primary stack (with losses) and taking his cities, but the spies kept the attrition reasonable. I take all of the cities Zara founded himself with cuirassers. The northern forces needed to be reinforced by newly produced cuirassers after taking a few cities because zara had a lot of troops come over from Viking territory. Good thing I already had >40% land/pop due to running keshiks exclusively.
Due to the obviously broken capitulation mechanics, Zara STILL won't capitulate after being knocked to one city, in viking land, with a tiny shred of my power. The reason is because he has sissy crap Peter as his voluntary vassal even now, for some stupid reason (I don't know how peter thought 4 oromos and some other random nonsense were going to "protect" him). However, in this case it doesn't matter much:
I heal up briefly, just enough to slam a lot of cuirassers into one viking city, leading to my first vassal:
Once the Ethiopian cities came out of revolt, it was game over:
The AP was really annoying me this game too. It was buddhist, and it kept trying to give mayan cities back, and I kept defying. Problem is, I had to spread the religion a little because Inca was perilously close to winning AP at first. I ate some unhappiness for it but that turned out OK.
Final game stats:
Could be better, could be worse. Having Zara stab me while fighting izzy, the AP and WW cause
all over the place, and having to fight zara + vassals slowed me down, but since it isn't deity I managed
.
Mounted warfare in this game is very powerful, if you use it intelligently. Hopefully this game showcases that somewhat.
I'll attach a few saves from when I remembered to do so:
View attachment QuickSave.CivBeyondSwordSave - Unless I saved over it by accident, this is right before hitting Izzy.
View attachment TheMeInTeam AD-1050.CivBeyondSwordSave - Right before attacking Pacal
View attachment TheMeInTeam AD-1605.CivBeyondSwordSave - Before fighting Zara

TMIT's KESHIK TORNADO: Immortal Domination!
I've long asserted the Keshik is a top UU, but a lot of people don't see it, and also generally curse horse archers. This game is on normal speed, which works against early warfare. I'm doing it anyway. Hopefully, the screenshots and a little of my thought process for where to attack first and why will help people who are unfamiliar with the dreaded horse archer charge.
I didn't take screenshots of the opening because I didn't know I'd be doing this right away. Basically, my starting resources in my BFC were a plains cow and a riverside bananna


Horse archers and their UU's must be used tactically. The immediate border city had 4 hill archers, but by running a scout and a sentry chariot (the latter moved on to other AIs after this) through Izzy's territory, we could see that her capitol and the jewish holy city to the NW were lightly defended. These are *core* cities, and will comprise much of her production. Taking them at the start of the war drastically cuts the amount of units she can apply those immortal production bonuses to create. Keshiks in particular are GREAT here, due to the terrain move we can hit Madrid ultrafast - and fortunately no jumbos to contend with just yet!
Madrid is easily taken:

Lost 1 unit here, another withdrew.
I grab some land, taking a CEASE FIRE (no 10 turn treaty) after these cities are mine:

At this point, I know the game's going my way, so I automate the whipping back home. I have more keshiks to the east, while the original invasion force gets another easy city:

The city just east of that one has a spear and several melee, so I don't want to go after it yet. I capture the easy one and double back to group up with the invasion force to the south, which I use to finally take down that quad archer city.
With 2 cities left, Izzy vassals to Zara, which is putrid considering they are ZEALOTS IN DIFFERENT RELIGIONS BUT STILL PLEASED!!! I had to fend off a few of Zara's units but he never sent anything serious my way. Just killed a sword, a HA, a chariot, and not much else. That was enough for about 15 gold from him once he was willing to talk to me.
Eventually, izzy goes down but I start dancing with strike. Only the fact that I'd cottaged my capitol saved me (well, that and I banked gold to last). I BOUGHT alphabet off pacal for ~360 gold, allowing me to quickly recover from the spanish conquests:

Begging for gold off zara and pacal bought me enough time to get currency, built wealth to get CoL, whipped courthouses. Espionage focus goes on pacal. From there, it's just some more keshik production, along with some spies. I prep a force against him:

But there's a problem with this particular war:

Hmm. That's some tech hole. This is why I focused EP on Pacal. Elephants (which he had) are bad enough, but pikes behind CHICHEN ITZA cities with the statue of zeus would wreck my keshik force easily. He also gets knights but those aren't as serious. Even with the tech hole, mounted warfare prevails:

Those are some NICE cities, including the 25 gpt hindu shrine! How did I manage so much damage that quickly? Spies. With a combination of flanking II and combat line keshiks, Pacal's forces were cut down. Once again, avoided fighting anything hard initially and just CRUSHED the opponent's production capacity before he could react. Pacal has a low unitprob too so even though he was advanced he went down easily.
If you paid very close attention to the tech screen, you'll have noticed pacal already had astronomy and settled off somewhere. I took every continental city he had but didn't capitulate him. Why? Well...I didn't have feudalism


He would not accept this deal, but as soon as I removed poly he did!
Mayan lands and some stats just after taking him down with keshiks:



Despite the horrid tech deficit, we're just ahead in K/D, with the important point that cutting the AI production presents far less units than otherwise would appear. However, by this point I'm at the end of the Keshik rope. Zara beats ragnar into capitulation, and has oromos and knights running everywhere. I'm bleeding gold.
The recover period worked as follows:
- Build wealth in all cities that were producing keshiks
- Newer cities get a granary, courthouse, some cases a forge, barracks, and ger, then build wealth.
- Shrine cities (izzy had build ToA so I shrined her religion, and of course pacal's) get markets too.
- Tech machinery----> guilds/gunpowder, trade with pacal for philosophy and something else just before he switches out of hinduism and starts to HATE me, tech to military tradition
- Burn 3 great people on a dual golden age, run theocracy, representation (pacal had the mids after all), nationhood, slavery, default for economic tech
- Turn slider off after MT, beg/extort some gold, upgrade keshiks
- Continue building/whipping cuirassers
- Focus EP on Zara
It took some time to do this. I'd cottaged a lot of my land just to pay the bills, but they were best in the green jungle area of course. I had plenty of workers since I'd captured them.
After that prep, it's time for the game ending war: Inca looks on as I take on Ethiopia, Russia, and the Vikings by myself. Ragnar has minor medieval forces and a crippled empire. Russia never does anything. Zara, however, has a lot of oromos, grenadiers, and cuirassers of his own. Plan is the same as before: mounted and spies. It's later in the game now so there are less forests, so losing the terrain move bonus hurts less. More importantly, cuirassers are immune to first strikes. Screw you, oromos!
I open the war on two fronts:

This one as well as some forces to immediate take Zara's cities that my empire surrounds. I amass a ton of WW killing Zara's primary stack (with losses) and taking his cities, but the spies kept the attrition reasonable. I take all of the cities Zara founded himself with cuirassers. The northern forces needed to be reinforced by newly produced cuirassers after taking a few cities because zara had a lot of troops come over from Viking territory. Good thing I already had >40% land/pop due to running keshiks exclusively.
Due to the obviously broken capitulation mechanics, Zara STILL won't capitulate after being knocked to one city, in viking land, with a tiny shred of my power. The reason is because he has sissy crap Peter as his voluntary vassal even now, for some stupid reason (I don't know how peter thought 4 oromos and some other random nonsense were going to "protect" him). However, in this case it doesn't matter much:

I heal up briefly, just enough to slam a lot of cuirassers into one viking city, leading to my first vassal:


Once the Ethiopian cities came out of revolt, it was game over:

The AP was really annoying me this game too. It was buddhist, and it kept trying to give mayan cities back, and I kept defying. Problem is, I had to spread the religion a little because Inca was perilously close to winning AP at first. I ate some unhappiness for it but that turned out OK.
Final game stats:




Could be better, could be worse. Having Zara stab me while fighting izzy, the AP and WW cause


Mounted warfare in this game is very powerful, if you use it intelligently. Hopefully this game showcases that somewhat.
I'll attach a few saves from when I remembered to do so:
View attachment QuickSave.CivBeyondSwordSave - Unless I saved over it by accident, this is right before hitting Izzy.
View attachment TheMeInTeam AD-1050.CivBeyondSwordSave - Right before attacking Pacal
View attachment TheMeInTeam AD-1605.CivBeyondSwordSave - Before fighting Zara