kill the missionaries

bt_oz

Chieftain
Joined
Aug 1, 2005
Messages
58
Location
melbourne, Australia
Greetings all,
I was just reading right through the forum and was wondering if an enemy missionary was wondering through your lands and trying to convert my people to another religion,
I hope it will be possible to kill the enemy missionaries so he/she couldn't spread his/her evil religious thoughts to my flock.

bt_oz
 
If you have closed borders: sending a missionary into your lands is an act of war.
If your borders are open: declare war (or jihad or crusade, whatever) and kill the missionaries that are preaching of false prophets and the cities from whence they came!

My guess is that only a few strong civs will expend resources on missionaries during any one game. It may be a good idea (game play wise) to align your religion with that of a strong civ.

If you are a strong civ: fight fire with fire! Send missionaries yourself.
 
WELCOME TO CIVFANATICS! and congrats on your first post! :goodjob:

if you kill other peoples missionaries they will be upset with you! :p so this would mean war...

Only possibility would be to not make ROP-deals with them, or secure your whole border...

Maybe there are civic options helping to avoid that your people convert to other religions but I'm pretty sure that would upset your own people or your neighbours...
 
Sure, it is possible to kill missionaries. If you don't want their religion, just do not sign ROP and do not trade with them. Missionaries are units and a "kill" of them is an act of war.
 
so we can't trade with a civ while keeping its religion out? that may not be a very good idea. that will force ever civ to be multicultural, something that has never been the case.
 
Not multi-cultural, but multi-theocratical. Look at it this way, as the traders from each civ cross borders with their goods, they are going to spread word of their religion. Might not take hold, but the missionaries are sent out as a representation of trying to get a certain religion to take hold.

I'd bet that the religious civics options will have an effect on how successful 'enemy' missionaries are - for example, if you are select theocratic (state is synonomous with the religion), I expect missionaries from other religions having little to no success in converting your populace. However, with Freedom of Religion, missionaries will probably have a greater chance of success, since different religious views are openly tolerated.
 
Thanks everyone for you replies,
It was an idea i was thinking about missionaries crossing the borders, i'v watched all of the current videos about civ4 and like most i'm excited,
but if your borders are able to be closed it should be ok, back in civ2 though
the spy unit seemed always able to get through to your city, no matter how much you tried to protect your civ city.

cheers
bt
 
Missionaries are civilians, and as such you wouldn't need a right of passage agreement to send them into another civ's territory. If your borders are open, then civilians like missionaries can pass through. If you've got a state religion (or theocracy), the bonuses that come with it have to have some kind of challenge associated with them. You either cut yourself off from trade (it's unclear as to whether closing your borders is a universal thing or a per-civ thing) or you have to work to maintain your religious uniformity.

We always hear about the strategy of converting a rival civ's cities from whatever state religion they have to make their lives difficult, and now freedom of religion would hamper that strategy, but freedom of religion provides a different kind of opportunity. If a rival civ hs FoR, spreading a specific religion about the civ would have a similar effect as FoR derives it's happiness benefits from variety.
 
It seems like when you kill a missionary, he should become a 'martyr,' but I have no idea how that would be implemented in the game.
 
I know this was a different developer, but Civilization: Call to Power had missionaries that were non-combat units. You couldn't see them unless you had a similar unit in the city I think. So you could expel them if you could see them (without provoking war), or just kill them with a combat unit.
 
At this point, I'd like to weigh in with a few things. Historically, missionaries have always met with skepticism and hostility. For instance, once the Christians began to move outside the region of Palestine in search of more converts, this brought them into direct conflict with an otherwise tolerant Roman empire and rival powers in the middle East. Later missionaries would encounter varying degrees of resistance from the native peoples of other lands discovered in the age of exploration that followed the Renaissance, on occasion even ending up part of the main course which followed the ritual sacrifices still practiced by some of the cultures they fell amongst. One might expect similar tales from Islam, that other great evangelizing faith, or from the Buddist missionaries who traveled beyond the reaches of India at about the same time.

So I wouldn't be surprised by CivIV adding the risk of war by killing a missionary from another player's or AI's civ. What I'd be curious about is if you could use the missionary as a sort of explorer by moving through an opponents territory without having to do any conversion and, if you choose to do so, how you get into the city in order to convert it and what that does to the opponent's stats if it's successful.
 
I'm pretty sure I heard in several interviews, that missionaries won't be able to cross your borders, when you keep them closed to that civ.
I think, Darwin's right as well: Your civic's can help you from seeing your people convert. Maybe a church or other religious improvements can help also. Or you have religous fight's in a way, that you have to use missionaries on your own cities... :confused:
 
Thanks stilgar08 for the info about missionaries won't be able to come over to my boarders, if it was just a thought,
i had ideas about civ4, mainly just gameplay improvements and i was hoping that civ4 multiplay will be fixed a bit better for lag probs and lack of servers here in australia, we get too high pings

even on 512k asdl, and dialup is even worse, since some people on dial up had
trouble playing civ3 online because of lag and high ping, which is not our fault here in australia, we are just so far away from europe and faster servers.
i tried to send an email to firaxis but i got back stupid auto reply about other games not civ4

cheers
bt
 
I'd like this ability to be modded as an option that does not start a war. Mainly because I'm not a huge fan of the role of religion in Civ 4.

Maybe I'll put a Borneo Headhunter unit or 'Old Ways' Viking unit that can gain the 'Missionary killing' ability. Though its not that important...
 
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