Alright, for the 8 of you that looked at the "C3C Improved" and "Trials of Civilization" threads (that name was the first nonsensical, appropriate-sounding thing I could think of), here it is, just in time for Civ4 to make it useless. This mod includes:
Revamped culture - more dependent on government than religion (with exception of religions themselves: those are cultural wonders)
More corruption solutions
Dozens of specific governments
New units - fill in holes that Civ3 has (Dragoons, bronze-age swordsmen, multi-civ elephants, iron age spearmen, camel units, more specific air units, etc.)
Missionaries
Slaves, minor tribes, and barbarian mercenaries
Faster ships
Rebalancing: cheap buildings and units with high upkeep to encourage quick growth during good times instead of a slow upward climb
More resources, luxuries
New civs: Assyria, Iberia, Thai, Mali, Israel, Phoenecia
Combined America and Iroquois, Spain and Portugal, deleted Byzantines
Late-game hidden nationality insurgents
New wonders and improvements
http://s49.yousendit.com/d.aspx?id=0PFTZAWBE953031XMTCD26NFAW
Revamped culture - more dependent on government than religion (with exception of religions themselves: those are cultural wonders)
More corruption solutions
Dozens of specific governments
New units - fill in holes that Civ3 has (Dragoons, bronze-age swordsmen, multi-civ elephants, iron age spearmen, camel units, more specific air units, etc.)
Missionaries
Slaves, minor tribes, and barbarian mercenaries
Faster ships
Rebalancing: cheap buildings and units with high upkeep to encourage quick growth during good times instead of a slow upward climb
More resources, luxuries
New civs: Assyria, Iberia, Thai, Mali, Israel, Phoenecia
Combined America and Iroquois, Spain and Portugal, deleted Byzantines
Late-game hidden nationality insurgents
New wonders and improvements
http://s49.yousendit.com/d.aspx?id=0PFTZAWBE953031XMTCD26NFAW