Round 0: It Begins... (18,000 B.C.)
Round 1: A Savage Land (18,000-16,900 B.C.)
A pale sun rises over snow-capped hills. A frigid new day dawns. The howls of Wolves echo through the forests. Ragnar Lodbrok gathers his people. He orders his men to build a defensive outpost, and his women to knit breeches that can stand up to the biting wind. The long winter approaches.
In the King of the World series, we play on Earth maps, sacrificing exploration for familiarity. This one is a little different, taking place on the Earth Ice Age map (Vanilla version). Basic land masses should be recognizable, but this is a harsher land than we're used to, full of glaciers and tundra. In addition, our placement, as well as that of our rivals, is random, so we can't count on having any given resources close at hand. That said, ice means a lowered sea level, which should mean land bridges connecting the New World to the Old, and perhaps even a route to Australia. I hope you'll join me for our Winter Spectacular
I made only a few changes to the stock scenario:
As you can see, I clicked on Choose Religions (always a good option, if you can take it) and Raging Barbarians (after all, what is an icy wasteland without barbarian hordes?). I also bumped up the number of Civs from the usual 12 to the Earth-standard 18 (though, other than us, they're all random). Hopefully the Nationless Ones will cull the ranks a bit before we run out of land.
Speaking of land...
Not exactly a tropical paradise, though the Deer should give an early Worker something to do, and who knows what edible fish might swim in those southeastern waters? The mystery of this scenario makes Scout movement and all that worth arguing over. I think it's a safe bet that we're in the North, but that's all I know. Does the Blue Circle look promising enough? Or should we trudge on, seeking a better home?
Here's the save:
Round 1: A Savage Land (18,000-16,900 B.C.)
A pale sun rises over snow-capped hills. A frigid new day dawns. The howls of Wolves echo through the forests. Ragnar Lodbrok gathers his people. He orders his men to build a defensive outpost, and his women to knit breeches that can stand up to the biting wind. The long winter approaches.
In the King of the World series, we play on Earth maps, sacrificing exploration for familiarity. This one is a little different, taking place on the Earth Ice Age map (Vanilla version). Basic land masses should be recognizable, but this is a harsher land than we're used to, full of glaciers and tundra. In addition, our placement, as well as that of our rivals, is random, so we can't count on having any given resources close at hand. That said, ice means a lowered sea level, which should mean land bridges connecting the New World to the Old, and perhaps even a route to Australia. I hope you'll join me for our Winter Spectacular
I made only a few changes to the stock scenario:
As you can see, I clicked on Choose Religions (always a good option, if you can take it) and Raging Barbarians (after all, what is an icy wasteland without barbarian hordes?). I also bumped up the number of Civs from the usual 12 to the Earth-standard 18 (though, other than us, they're all random). Hopefully the Nationless Ones will cull the ranks a bit before we run out of land.
Speaking of land...
Not exactly a tropical paradise, though the Deer should give an early Worker something to do, and who knows what edible fish might swim in those southeastern waters? The mystery of this scenario makes Scout movement and all that worth arguing over. I think it's a safe bet that we're in the North, but that's all I know. Does the Blue Circle look promising enough? Or should we trudge on, seeking a better home?
Here's the save: