Right now I am looking for anyone who might be interested in a new scenario. The scenario will encompass technology from the Dark Ages and Medieval period thought it will not be based on historical events nor will it use a world map or world civilizations. There will be some parallels with the world, this has been partly due to what units are currently available and partly due to my own personal desire to create a scenario, and hopefully a complete mod, based upon the technology and units from this time frame. This scenario will alter much of civilization and while much of it is still under way, I can give a summary of some of the many highlights to come and a historical background to provide context and an overview in regards to what the scenario will be like. If some of the historical background does not make sense, I apologize in advance. As I test more of the mod and work on the map, I will be able to alter it so as to provide a more cohesive context for this scenario.
Background:
It is an age of darkness. The foundations of civilization have completely eroded from the destructive wars of yesteryear. Much of what was known is now lost. The civilized empires of old lie in ruin and the people of these lands have lived the past generations as nomads or simple hunter-gatherer societies. The maps and knowledge of the world outside these lands have been burned or lost in the chaos of the great wars.
However, the tides of civilization have begun to change. The tiny northern societies have begun to reorganize themselves, starting the beginning of a new period of feudal kingdoms. Many primitive skills have been rediscovered and technology has begun to advance. In the west, the clans of the fanatic highlanders have begun to expand west. Their swords long and sharp, their valour high, their bravery unmatched. Many are seen to bear wearing only basic clothing, their fanaticism so strong that they are willing to sacrifice themselves to defend their lands. In the south, the descendents of the ancient empires have begun to rebuild their society to its former glory. Organized militaries have been rediscovered and economies have begun to advance. To the east, the merchant and slave trading societies have become prosperous from raiding and looting from nomadic tribes and weaker kingdoms. A new age of construction and wealth appears to be emerging on the fertile lands and plains of the southern shores. Off the southern shores, pirates and raiders continue to raid and clash with the merchant vessels as they seek to rediscover and re-chart the world. What lies beyond these ancient lands is a mystery. Finally in the far north, the people have sought to undertake their own expeditions as they raid and pillage the feudal kingdoms. The strong and sturdy warriors of the northern lands have caused those in the kingdoms to flee into the woods where new dangers have emerged. The people of the woods have been reawakened to the world around them and their exceptional skill in forest combat have added to the threats faced by the fledgling kingdoms. The people of the woods fled during the great wars of old and have passed down much of their knowledge to their descendents.
All of these societies have their own challenges and threats as these lands remain unstable and dangerous. With the rediscovery of much of what had been previously learned and the reconstruction of economies and kingdoms, the next centuries will prove critical for the fate of these lands and its people. Will one society or group of societies secure the lands for the future or will another great war be the final step in the eradication of civilization and possibly humanity from these lands?
Highlights:
-Brand new tech tree with a customized tree for each category of civilization (Highlander, Forest Kingdoms, Feudal Kingdoms, Kingdoms of the far North, Reborn Ancient Empires, Merchant, Slave-trader)
-New techs include: Fishing, Herbalism, Ornate Weaponry, Forging, Lumber-working, Advanced Archery, Fire Tactics, and Siege Defence.
-Many new units, most civilizations have their own units or shame some units with similar civilizations.
-Several government types including: Chivalric Order, Absolute Monarchy, Feudalism, Highland Clan Hierarchy, Imperial Aristocracy, Fundamentalism, Mercantilism, and Hunter-Gatherer.
-New kings units that can be upgraded throughout the scenario
-The ability to expand has been significantly altered
-Many new resources and luxuries
-Several more features to be announced over time (I have to give you something to look forward to in the months ahead)
I hope to have the first beta version up by late July. As I am new to modding, it has taken me a considerable amount of time to figure out how to make many changes but I am becoming increasingly comfortable with the Civedit program. If anyone were interested in helping me by creating a design team that would be greatly appreciated. I am unfortunately, completely lacking in artistic creativity and lack any skill in computer graphics or unit making. Right now, most of the scenario has been planned out with the exception of the wonders and some of the improvements. The map will take the longest to complete but I believe it can be done in a timely fashion.
Thanks:
So far I would like to thank the following people from whom I have used graphics or units in order to complete what I have of this mod to date.
-Kinboat
-Camjh
-Aaglo
-Utahjazz
-JimmyH
-Frenchman
-Civarmy
-I am sure I have forgotten some but I will update this as I go through what I have acquired to date as it is entered into the editor.
Background:
It is an age of darkness. The foundations of civilization have completely eroded from the destructive wars of yesteryear. Much of what was known is now lost. The civilized empires of old lie in ruin and the people of these lands have lived the past generations as nomads or simple hunter-gatherer societies. The maps and knowledge of the world outside these lands have been burned or lost in the chaos of the great wars.
However, the tides of civilization have begun to change. The tiny northern societies have begun to reorganize themselves, starting the beginning of a new period of feudal kingdoms. Many primitive skills have been rediscovered and technology has begun to advance. In the west, the clans of the fanatic highlanders have begun to expand west. Their swords long and sharp, their valour high, their bravery unmatched. Many are seen to bear wearing only basic clothing, their fanaticism so strong that they are willing to sacrifice themselves to defend their lands. In the south, the descendents of the ancient empires have begun to rebuild their society to its former glory. Organized militaries have been rediscovered and economies have begun to advance. To the east, the merchant and slave trading societies have become prosperous from raiding and looting from nomadic tribes and weaker kingdoms. A new age of construction and wealth appears to be emerging on the fertile lands and plains of the southern shores. Off the southern shores, pirates and raiders continue to raid and clash with the merchant vessels as they seek to rediscover and re-chart the world. What lies beyond these ancient lands is a mystery. Finally in the far north, the people have sought to undertake their own expeditions as they raid and pillage the feudal kingdoms. The strong and sturdy warriors of the northern lands have caused those in the kingdoms to flee into the woods where new dangers have emerged. The people of the woods have been reawakened to the world around them and their exceptional skill in forest combat have added to the threats faced by the fledgling kingdoms. The people of the woods fled during the great wars of old and have passed down much of their knowledge to their descendents.
All of these societies have their own challenges and threats as these lands remain unstable and dangerous. With the rediscovery of much of what had been previously learned and the reconstruction of economies and kingdoms, the next centuries will prove critical for the fate of these lands and its people. Will one society or group of societies secure the lands for the future or will another great war be the final step in the eradication of civilization and possibly humanity from these lands?
Highlights:
-Brand new tech tree with a customized tree for each category of civilization (Highlander, Forest Kingdoms, Feudal Kingdoms, Kingdoms of the far North, Reborn Ancient Empires, Merchant, Slave-trader)
-New techs include: Fishing, Herbalism, Ornate Weaponry, Forging, Lumber-working, Advanced Archery, Fire Tactics, and Siege Defence.
-Many new units, most civilizations have their own units or shame some units with similar civilizations.
-Several government types including: Chivalric Order, Absolute Monarchy, Feudalism, Highland Clan Hierarchy, Imperial Aristocracy, Fundamentalism, Mercantilism, and Hunter-Gatherer.
-New kings units that can be upgraded throughout the scenario
-The ability to expand has been significantly altered
-Many new resources and luxuries
-Several more features to be announced over time (I have to give you something to look forward to in the months ahead)
I hope to have the first beta version up by late July. As I am new to modding, it has taken me a considerable amount of time to figure out how to make many changes but I am becoming increasingly comfortable with the Civedit program. If anyone were interested in helping me by creating a design team that would be greatly appreciated. I am unfortunately, completely lacking in artistic creativity and lack any skill in computer graphics or unit making. Right now, most of the scenario has been planned out with the exception of the wonders and some of the improvements. The map will take the longest to complete but I believe it can be done in a timely fashion.
Thanks:
So far I would like to thank the following people from whom I have used graphics or units in order to complete what I have of this mod to date.
-Kinboat
-Camjh
-Aaglo
-Utahjazz
-JimmyH
-Frenchman
-Civarmy
-I am sure I have forgotten some but I will update this as I go through what I have acquired to date as it is entered into the editor.