Meatbuster
formerly Robo Kai
Well since the previous one was a train wreck, it's time to pick up the pieces and get on the next train.
Original Game Settings
...we're still waiting for a final roster and difficulty settings and maybe some map changes and maybe a specific leader, so let's finalize that and put up a start...
Roster to be finalized, reserved for veterans of the KK06 thread.
Pre-Amble
I can regularly win my games on Prince but when I step up to Monarch I regularly struggle. I'd like to practise my city specialization in an effort to improve my city selection and building priorities.
This idea is plagiarized from Greyfox in the SG: Fox-03 -- Trying to be Special, so most of the credit must go to him. I've copied lots and just added a bit to take it forward to BtS.
The Game
As per the original game, the following rules apply:
- Every city founded must be designated as one of the following:
- Production City: a city focused on production.
- Science City: a city focused on generating beakers.
- Gold City: a city focused on generating gold.
- GP-Farm: a city focused on breeding Great People.
- Hybrid City: focused on more than one thing.
- Espionage City: a city focused on creating espionage points.
- One GP-Farm and one Espionage city must be allocated. The espionage city will have to picked by the time we have 8 cities.
- For every Hybrid city founded, there must be at least two non-hybrid cities.
- Cities taken from the AI need to be allocated a specialisation immediately and start building the necessary buildings.
- City Designation cannot be changed after city is founded, with the following exception:
- Holy City: non-Gold City may be changed into a Gold City or Hybrid City if a shrine is built.
- Espionage City: if when we get to 8 cities, we haven't allocated an espionage city, we can change one of our older cities to espionage.
- Each city must prioritize city improvements according to their designation:
- Prod City: Barracks, Coal Plant OR Hydro Plant (for river cities), Drydock, Factory, Forge, Hydro Plant, Industrial Park, Levee, Stable
- Gold City: Bank, Grocer, Market, Customs House, Harbor
- Science City: Academy, Monastries (all available), Laboratory, Library, Observatory, University
- Espionage City: Castle, Courthouse, Intelligence Agency, Jail, Security Bureau, Walls (for the Castle)
- The following wonders can only be built in a certain city type:
- Prod City: Heroic Epic, Ironworks, Maoi Statues, West Point, Red Cross, Military Academy, Pentagon
- Gold City: Wall Street, Temple of Artemis
- Science City: Academy, Great Library, Oxford University
- GP-Farm: National Epic, Globe theatre
- Espionage City: Scotland Yard
- Prioritized buildings means that these buildings take priority over all other buildings in their respective cities. Current builds may be finished prior to starting the new build. The following exceptions apply:
- Wonders: All world, national and project type wonders.
- Growth/Happiness related Buildings (when needed): Granary, Lighthouse, Aqueduct, Harbour, Theatres, Temples, Colosseum, Public Transportation, Recycling Centre, Supermarket
- Units: Military Units for Prod City, Non-Military Units for Non-Prod City
- Corporations do not need to be prioritised or even founded, but if we get any corporation in any of our cities, the following must be spread according the the city designations:
- Prod City: Creative Constructions OR Mining Inc.
- Gold City: Civilized Jewellers
- Science City: Aluminium Co., Standard Ethanol
Etiquette
Normal SG ethiquette applies. Standard 24hrs got it, 48hrs to play and report.
Original Game Settings
- Difficulty level: Monarch (at minimum)
- Map type:
Open to discussionContinents - Map size: Standard
- Game speed: Epic
- Civ & Leader:
EitherRandomor we can select a specific one if anybody has a preference. - Victory conditions: All enabled.
...we're still waiting for a final roster and difficulty settings and maybe some map changes and maybe a specific leader, so let's finalize that and put up a start...
Roster to be finalized, reserved for veterans of the KK06 thread.