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Left Forever
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- Jul 3, 2012
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With 48 strength knights have the most raw strength of any unit in its prime and as a heavy cavalry it is also a 4 move unit that ignore zone of control.
Not only that but with themanuver chivalry card you get +100% production towards knights.
To get Knights you need several but easy to get techs with the only medieval tech you need is stirrups who only needs horseback riding. As knight need iron you need to get bronze working which also unlock the encampment a building I would recommend you to build because a stable + a great general will make you knight into 53 strength 5 move monsters who earn promotions faster. It also allow you to build knights while only having a single iron resource.
To research these expensive techs you probably want to get campuses early so getting writing amongest your first techs should be a goal. Because you need to build up your cities (campus + encampment) I would recomend you to only build a few cities and instead focus on building up the infrastructure. You don't need to build many cities because you are going to conquer alot of cities.
A research order could be mining (to unlock chopping and mines), pottery, writing, BW, AH, HB, stirrups. Given that knight are expensive to maintain you may want to add in currency in the reseach order.
Culture goal should be to have military tradition before you have knights to unlock flanking for extra combat bonus.
Build order should include a few settlers with one city founded to get iron, encampments (use military training project if you need to get the general in time for knights), campus (maybe as soon as you unlock it). I dont think there is to much to say about the BO because each game is different.
With 53 strength 5 move units I don't think you will have much trouble against the ai, naturally if you are Arabia the knight rush will be even more powerful.
Not only that but with the
To get Knights you need several but easy to get techs with the only medieval tech you need is stirrups who only needs horseback riding. As knight need iron you need to get bronze working which also unlock the encampment a building I would recommend you to build because a stable + a great general will make you knight into 53 strength 5 move monsters who earn promotions faster. It also allow you to build knights while only having a single iron resource.
To research these expensive techs you probably want to get campuses early so getting writing amongest your first techs should be a goal. Because you need to build up your cities (campus + encampment) I would recomend you to only build a few cities and instead focus on building up the infrastructure. You don't need to build many cities because you are going to conquer alot of cities.
A research order could be mining (to unlock chopping and mines), pottery, writing, BW, AH, HB, stirrups. Given that knight are expensive to maintain you may want to add in currency in the reseach order.
Culture goal should be to have military tradition before you have knights to unlock flanking for extra combat bonus.
Build order should include a few settlers with one city founded to get iron, encampments (use military training project if you need to get the general in time for knights), campus (maybe as soon as you unlock it). I dont think there is to much to say about the BO because each game is different.
With 53 strength 5 move units I don't think you will have much trouble against the ai, naturally if you are Arabia the knight rush will be even more powerful.
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