ok here's my report, Killer I am searching for your email address so I can send you the game, but I've also attached it here.
preturn - micromanage the slider to give us some extra gold. Barracks in Texcoco vetoed in favor of a worker. We only have 2 workers at the moment and 7 cities, with 2 more on the way! That's an insanely poor ratio. Veto spearman in Tlaxcala in favor of a granary. Our military production simply doesn't have to be high at all; trust me
Rome threatens us for Mysticism. I give it to him. Makes him polite, and it's not a really vital tech.
1025BC (1) - start irrigating in the north-east. Gee we really do need LOTS more workers!
1000BC (2) - gems roaded up. Science slider micromanaged. I'm not sure where this settler is meant to go, but I'm going to put him near pompeii, to snatch the iron. 2 squares away. Would be nice to get the fresh water, but that would require being 1 square away, and that's against my rules of being nice; I think the Romans would be very inclined to attack if we did that.
975BC (3) - Teotihuacan finishes temple, I set it to build a worker. I just noticed that one of the settlers is on goto. Who did that?
950BC (4) - Tenochtitlan builds a settler. Now I set it to building a horseman. Why? We want it to get some population in it before we build another settler, and if we want to build military, it is the city to do it in. We complete mapmaking. Texcoco completes worker; we'll have another one of those please.
925BC (5) - We trade map making to the english for code of laws, world map and 7 gold. We then trade code of laws, map making, world map and 20 gold to the french for world map and philosophy. None of the other Civilizations have anything to trade for our superior technology, but I do give Mysticism to the Japanese as a gift. They are the only ones who don't like us, and it's a backwards tech anyway.
900BC (6) - Teotihuacan finishes worker, another one of them please! Tlateloco finishes temple, this will get iron within range soon. We need workers in that region, badly, so that's what I order up next. Settler in position to build city getting iron off pompeii.
875BC (7) - oh gee, I forgot that you can't found cities on desert in this mod...move him one square south west.
850BC (8) - Calixtlahuaca builds a worker. I order another one. I change TlateWill from a settler to a temple, we are filling out with cities at the moment, but need culture to compete with Orleans. Found Xochilco and there is a Roman warrior-settler pair right next to it. Undefended at the moment, building jag. Irrigation complete next to Teotihuacan. This will be a worker factory.
825BC (9) - Texcoco builds a worker, I order a granary. Tlacopan founded on the west coast. Building a worker in it; this region needs LOTS of work done on it. At the end of the turn, the Roman settler-warrior pair head south; apparently we've settled out enough of this region to make them disinterested. Teotihuacan builds another worker. I decide we should let it grow a bit, build a granary and then it can be an every-other-turn worker factory. Granary ordered. The egyptians complete the pyramids in Thebes.
800BC (10) - we are losing too much money, 4 gpt with just 19 gold in our treasury, so I take the science slider down and we are balanced.
775BC (11) - everyone cascades to the Oracle. Frankly, they can have their oracle. Ancient age wonders aren't that great, with the exception of the pyramids. I prefer to just focus on economic growth, several hundred shields early on invested in extra settlers, workers and improvements makes a huge difference. I whip the temple in TlateWill, at the expense of one citizen. We want our culture getting there asap, and we want to move on to building workers in the region.
750BC (12) - Tenochtitlan builds a horseman, I am not sure whether to build another horseman, or a temple, I choose the temple. TlateWill is set to building a worker after completing its temple
730BC (13) - Atz-something-or-another is founded over to the west, a fishing village in the middle of the jungle. Whales in range upon expansion. I set it to build a galley, we really need one. Tlatelolco completes worker. Set to build a granary.
710BC (14) - England completes the Colossus. Hmm...the AIs made it to mathematics before us. Damn.
690BC (15) - keep workers working. hmm...our iron city near Rome is going to have a bit of cultural pressure against it. Hope it doesn't flip. We discover mathematics. Bleah. We go for currency next. The AIs usually go for construction first, so we might be able to get currency and trade for construction.
670BC (16) - ok, we're hooking up two sources of iron at once now. Tenoch builds its temple, I set it to building a settler to fill out the remaining gaps. English city of London completes the Oracle.
650BC (17) - blah
630BC (18) - Jag complete in Roman Iron City. Set to building a temple. Will probably whip it.
610BC (19) - one source of iron hooked up. The french have discovered literature. They will trade it for iron and horses. If Joanie didn't have a big red bullseye on the middle of her head, we might consider it. As it is, sorry, but no. We can afford to wait on that one. Hmm...the Romans seem to want to come through our territory to settle somewhere...
590BC (20) - I trade world map with france for our world map and 26 gold (umm...all we have) meaning, I leave us broke. ahh well...happens.