I don't suppose one could own multiple tiles?
It was said later in the game people will but not until everyone who wants one has one. and I want one
I don't suppose one could own multiple tiles?
Those are all great ideas but we can't let the system grow too quickly or too complex or it will never work. I have DM'd land owner-ship F-Games/ M-Games before and trust me it is wise to keep it simple. The introduction of the Trading Guilds gives the land system roots for a future RP economy as we gain economy based techs like mathematics, currency banking, etc.yakami
Trades of gold or food could be made, instead of just the resource.
I also think we could see the civics like this:
Government Civics, for faction elections
Legal Civics, for how faction city rights are in relation to government power (feudal vs. central power)
Labor Civics, Workers. tile usage and city specialists, rights for those players not part of a prime faction, and the less rights for these, the more profit margin for landowners
Economy Civics, This determines size of markets and value of individual tiles and resources, the bigger population and wealth ratio, the more expensive land, the bigger population and wealth ratio, the bigger consumer base for resources
Religious Civics, This determines the relative influence of religious guilds over landowners, non-landowners, the faction cities and the government itself.
I don't suppose one could own multiple tiles?
V. (d)There are no limits to the number of territories a Citizen may own.
V. (g)A citizen can not be given more than (1) territory per week.
Vandal- I was planning on setting up an RP combat, judged by me, in which we use either a RNG, or a number guessing system, to decide the outcome of the battle.
And maybe if some people are rich enough, they could build their own transport fleet and settlers, and colonize some oversea island just like the history...
I'm starting to see talk of an economy for the RPG, without comments saying that it would be too complicated and time consuming :O
Just kidding of course.
But anyway in a few of the past demogames we had an economic system with a bank, land ownership, businesses, a stock market etc. All of this looked pretty fun but only really suceeded in one demogame due the dedication of the people running the economic system.
I'd love to bring back this feature to the demogame, and would defintely volunteer to run it, but this is a debate that should go in it's own thread if enough people want to bring it back.
I'm not sure why you want to wait until we actually discover currency to implement a gold system. You didn't exactly wait until we discovered the later guilds tech to implement trading guilds.Well me and Prov are sort of at the helm of the economy discussion so far. Looks like there could be good participation with a simple and fun system. Letting the RP run the economy and not let ourselves get bogged down with too much complexity I think is the key. I have instituted the Trading Guilds as a foundation for the RP economy. They sort of work as the "Big Businesses" of the economy. Citizens can join the Guilds and begin in some profit sharing after learning the business (2 weeks). The next step is to introduce Gold to the system. I would like for us to wait til we master the knowledge Currency to come up with a personal one for our Civilization. However allowing the Guilds to start earning a commerce rate of gold per week our currency could then be valued according to a "Gold Standard". Provs' idea is a little different and the goal is to combine our ideas along with input from the citizenry.
I have also ran the economies in prior D-games on different sites (still a newbie here ). They both were vastly different as the RP took them seperate ways. The first was more capitalistic while the other was more feudal with landownership and got very deep til by the end the different lords were warring with each other. Come join the economic discussion.
I'm not sure why you want to wait until we actually discover currency to implement a gold system. You didn't exactly wait until we discovered the later guilds tech to implement trading guilds.