historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
As far as I know, the current limit is 63 players (= 43 civs + 20 CS) + barbarians and it cannot be changed since it is hardcoded.
Civ 5 supports rather small maps if you compare it with Civ 3 (2001) which supported e.g. 256x256. Civ 5 uses the 3-tiles-range for cities and the one-unit-per-tile-combat system while Civ 3 uses the classic 2-tiles-city-range and unit stacking. To compensate the differences in game rules, maps for Civ 5 should be 50%-100% bigger than Civ 3 maps but not smaller.
Giant Earth Map with 180x94 tiles (= 25% of 256x256) is the biggest supported map for Civ 5 I know but for a balanced World History Scenario with all 43 current civs it is still to small.
- Europe, the center of focus for our western history, was relatively enlarged in that map but is still very small. Most european civs start with their capital next to each other limiting city expansion of their capitals and settling of new cities. (Examples for areas of dense settling : London-Paris-Amsterdam, Berlin-Vienna-Warsaw, Vienna-Venice-Rome, etc ...)
- For other parts of the map as Africa, Asia (esp. Southern China), South America, Australia there are not enough civs available to fill the gaps allowing the civs starting there to expand excessively ...
So a bigger worldmap and more civs are a precondition for a better and more balanced World History Scenario ... The proposed 180x360 tiles map is about the same size as the 256x256 tiles which are already supported by Civ 3.
It is obvious that the code/engine and the ui must be optimized to support bigger maps and more civs.
I know that there are thousands of mods for Civ 5 available, however the more mods from different sources you use the higher the chance of unwanted side-effects or interferences between the mods. Adding new ressources, changing tile-aquisition, tile-possession, nations borders, happiness-system, city-happiness-management, ethnic population, adding options to reanimate defeated civs (by releasing their cities) etc. etc. ... cannot be done by just changing the values seen in the xml-files ... so the more game improvements come with a new addon, the better ...
Civ 5 supports rather small maps if you compare it with Civ 3 (2001) which supported e.g. 256x256. Civ 5 uses the 3-tiles-range for cities and the one-unit-per-tile-combat system while Civ 3 uses the classic 2-tiles-city-range and unit stacking. To compensate the differences in game rules, maps for Civ 5 should be 50%-100% bigger than Civ 3 maps but not smaller.
Giant Earth Map with 180x94 tiles (= 25% of 256x256) is the biggest supported map for Civ 5 I know but for a balanced World History Scenario with all 43 current civs it is still to small.
- Europe, the center of focus for our western history, was relatively enlarged in that map but is still very small. Most european civs start with their capital next to each other limiting city expansion of their capitals and settling of new cities. (Examples for areas of dense settling : London-Paris-Amsterdam, Berlin-Vienna-Warsaw, Vienna-Venice-Rome, etc ...)
- For other parts of the map as Africa, Asia (esp. Southern China), South America, Australia there are not enough civs available to fill the gaps allowing the civs starting there to expand excessively ...
So a bigger worldmap and more civs are a precondition for a better and more balanced World History Scenario ... The proposed 180x360 tiles map is about the same size as the 256x256 tiles which are already supported by Civ 3.
It is obvious that the code/engine and the ui must be optimized to support bigger maps and more civs.
I know that there are thousands of mods for Civ 5 available, however the more mods from different sources you use the higher the chance of unwanted side-effects or interferences between the mods. Adding new ressources, changing tile-aquisition, tile-possession, nations borders, happiness-system, city-happiness-management, ethnic population, adding options to reanimate defeated civs (by releasing their cities) etc. etc. ... cannot be done by just changing the values seen in the xml-files ... so the more game improvements come with a new addon, the better ...