Nightinggale
Deity
- Joined
- Feb 2, 2009
- Messages
- 5,282
We dropped all talk, which would touch the map generation. The question here is if it's a valid option to trick the graphics engine to draw something other than what the map generation ends up with.Guys, trust me, it shoudl really be a Terrain Feature, otherwise we make MapGeneration and MapScripts incredibly difficult.
(I will be back quite late this night.)
Now we tested it and know drawing a new terrain isn't the path to creating much better graphics, all without writing a single line of code. I have an easier time accepting "ugly" when I no the possible alternatives have been tested and that they didn't improve the graphics significantly. I believe it had to be tested and if the graphics would benefit significantly, then look into figuring out how to get the DLL to display it without messing up the code. I have an idea for the code, but it's totally not worth the time if it won't result in significantly better graphics.The two terrains won't blend under the feature as they should
I'm sorry but I tried all I could
So the trade-off is:
- no River ford feature at all OR
- add River ford and accept the "ugly" graphics
Since we need a ford for the strategic gameplay value, I suppose we have no choice but to accept graphics, which aren't as great as we would have liked. It's not like it's horrible graphics, just less good than the rest. Hopefully it will not be too much of an eye sore for the players when they aren't focused on it like we are right now.