Hi guys,
considering the
"Movement of Land Units" on Large Rivers I have
2 very different concepts.
Both have advantages and disadvantages and I am not sure which one is best.
Thus it is best to
ask you (team and community) which one
you want to have.
Generals that are true for both concepts:
- Natives can cross Large Rivers (already implemented)
- Land Animals can cross Large Rivers (already implemented)
- Fleeing or Revolting Slaves can cross Large Rivers (already implemented)
- Small Ships can enter Large Rivers (already implemented)
- Large Ships can never enter Large Rivers (already implemented)
- Large Water Anmials can never enter Large Rivers (already implemented)
Now to the Alternatives I want you to give me feedback what you want:
(Basically it is mostly about
Colonial Players and
Kings.)
----
Alternative 1: Liberal Movement Concept for Land Units
(Probably best for Casual Players)
General Gameplay Rules:
Only "Mechanical Land Units" like e.g. Treasures, Wagon Trains, Artillery ... have problems crossing Large Rivers.
(They would need special Terrain Features like e.g. "Sand Banks" or Improvements like e.g. "Raft Station".)
All other Units can however normally cross Large Rivers - however at relatively high movement cost.
(And while doing so they are highly vulnerable to attacks.)
Large Rivers are not really a big obstacle for expansion, they are almost only positive.
(Good Food source and Ocean connection.)
Terrain Features like e.g. "Sand Banks" or Improvements like e.g. "Raft Station" just speed up movement.
(They are not really of strategical importance though.)
Effects:
- It allows very casual gameplay - almost as of now with a few more benefits
- Settling near Large Rivers is always a good choice and invest in Improvements is optional
- For Large Rivers: transport with Wagon Trains is partially replaced by transport with Coastal Ships
- It is very little effort to implement
- It is very performant
- It is very easy for AI
- It has almost 0 risk (e.g. for bad side effects)
- Easy to be adapted by other mods or modmods (because very little special code)
Considering Immersion:
Well, our Colonists can also travel through Jungle. Why should they not be able to cross Large Rivers?
----
Alternative 2: Restrictive Movement Concept for Land Units
(Maybe more interesting for our Players that want a real Challenge)
General Gameplay Rules:
Only a few specific Units and Professions e.g. Native Mercenaries, Scouts, Pioneers, ... have no problems crossing Large Rivers.
(All other ones need special Terrain Features like e.g. "Sand Banks" or Improvements like e.g. "Raft Station".)
Movement Costs on Large Rivers for these Units (without Terrain Feature or Improvement) would be 2 like e.g. Mountain.
(And while doing so they are highly vulnerable to attacks.)
Large Rivers are really a big obstacle for expansion, they are a challenge in early game until Improvements are built.
(Of course they are still a good Food source and Ocean connection.)
Terrain Features like e.g. "Sand Banks" or Improvements like e.g. "Raft Station" still speed up movement.
But even more important they are of high strategic importance and thus really valuable to control.
Effects:
- It allows very strategic gameplay - but expansion gets a bit harder
- Settling near Large Rivers needs to be chosen wisely and invest in Improvements is needed
- It is more effort to implement
- It is a bit less performant (because more special rules)
- It is a lot harder for AI
- It has some more risk (e.g. for side effects)
- Harder to be adapted by other mods or modmods (because of more special code)
Considering Immersion:
Well, Mountains can not be crossed that easily either, why should Large River then?
----------
Summary:
"Liberal Movement Concept" allows casual gameplay, is little effort to implementation and easy for AI.
"Restrictive Movement Concept" allows more strategic gamepay but is much more effort to implement and more difficult for AI.
Especially:
"Restrictive Movement Concept" really needs me to have the Improvement "Ferry Station" and the Terrain Feature "Sandbank".
Otherwise it will become very annoying for players. (Thus I will not implement it without those.)
For "Liberal Movement Concept" the Improvement and Terrain Feature are of course still nice to have.
(So yes, I would implement them there as well once I get the graphics.)
Please give me your feedback on this.
I want to give community
the gameplay that it wants.
But I will
not implement both variants
as options. (Too much effort.)