Today I experimented with some scouts, after turn 50. Capital had heroic epic/workshop/forge/barracks/armory.... and after 5 longswords, I made 4 scouts in a row, with Morale and scouting II. They turned out to be extremely useful for pillaging, filling in gaps (preventing flanking), flanking, and providing zone of control! They are great with scouting II, because they gain an extra movement. Also, the timing allows the scouts to catch up to the longswords, while additional longsword reinforcements would've lagged behind.
That game I waited about 5 turns on settling the 2nd and 3rd city, while I made Heroic epic (turn 50). This gave my longsword push a nice advantage. ( I wanted to break my neighbor before he fortified his chokepoint with longswords, which would have delayed me until Astronomy/Metallurgy/Rifling)
That game I waited about 5 turns on settling the 2nd and 3rd city, while I made Heroic epic (turn 50). This gave my longsword push a nice advantage. ( I wanted to break my neighbor before he fortified his chokepoint with longswords, which would have delayed me until Astronomy/Metallurgy/Rifling)