late game starvation issues

A combination of:


Trade health resources

Build hospitals, recycling centers, etc.

Adopt Environmentalism if it's compatible with your play style.

Ignore it. Your cities are probably large enough, and if not, incorporate Sid's Sushi and let them grow even more.
 
ah i see. i guess my main concern is if starvation does anything bad to a city other than pop reduction (i.e. lower production/gold output or something)

also i might just be on something but i've noticed that when a city goes into starvation, the pop goes down quite a bit--maybe from say 25 to 15. have you ever seen this
 
Haha. 25 to 15? I was going to recommend the whip to solve your starvation problems but that kind of death toll sounds barbaric even to me. They can only starve one pop every turn so you must be spacing on city management. You need to find out 1) why they're starving; 2) If you want them to grow or not and solve from there. If you have unhealthiness then do what verge said. If you have unhappiness you ave to solve from that angle and sometimes it jsut takes a rearrangement of worked tiles\improvements.l
 
are you starving because of war weariness?

I usually run slavery well into the late part of the game just so I can whip off unhappy war-weariness folks.
 
If cities are suddenly starving late game, has one of 2 causes ... war weariness or enemy spies polluted the water in the city. Pollution is really not that big of a deal ... it wears off quickly. Your problem isn't starvation, but happiness. Build theatres and colosseums in your big cities, and use the culture slider to keep them happy during wartime.
 
use the culture slider to keep them happy during wartime.

if you increase culture during war, how does that keep cities happy? just wondering from a 'game mechanics' pov, not arguing w/your or something
 
Is it possible a spy destroyed a farm, removing the irrigation from a lot of other farms in one stroke?
 
if you increase culture during war, how does that keep cities happy? just wondering from a 'game mechanics' pov, not arguing w/your or something

Each 10% gives +1 happy to all cities. In addition, if a city has a theatre, it gets another +1 happy for each 10%. A colosseum adds +1 happy for every 20%, and the Byzantine Hippodrome (replaces theatre) gives +1 for every 5%.

So late game, make sure all your big cities have theatres and preferably also colosseums. Then 20% culture is +5 happy.
 
Each 10% gives +1 happy to all cities. In addition, if a city has a theatre, it gets another +1 happy for each 10%. A colosseum adds +1 happy for every 20%, and the Byzantine Hippodrome (replaces theatre) gives +1 for every 5%.

So late game, make sure all your big cities have theatres and preferably also colosseums. Then 20% culture is +5 happy.

o ok didn't knw you meant it that way. i've got all that going on in the cities w/starvation issues. it's like at least +20 in those cities. guess i'm out of luck

maybe it's spies effin . .. .. .. . up like a previous poster said
 
If it is spies causing you trouble, you can see from mousing over the health icons in the city screen. You can also use Ctrl+Tab to see the turn log which will tell you if you got poisoned without knowing it. It is good to pay attention to the turn log ... usually, a big city is either working some mines or specialists and can add enough food to make it through the poisoning (which is -8 health (not sure if level specific) that decays each turn by 1) So you only lose 36 food from having water poisoned (assuming you were at or above health cap). Usually if you have a granary, and haven't already starved most of your food away, poisoning doesn't hurt that much.

Since you talk about going from 25-15, I imagine the problem is war weariness. In addition to the culture slider and whipping, you can control war weariness by making your wars shorter, winning more battles, and not going up against the Statue of Zeus (or taking it immediately). War weariness decays at about 1% per turn, and has no effect unless actually at war with that AI. So if you have a lot of WW built up against one AI, and plan a war against another, try not to be at war with both at the same time. Build jails and Mt. Rushmore, and if it gets bad enough, change civics to police state.

If your water supply is getting poisoned, put a spy in each city ... it helps catch the spies. Also you can build Security Bureaus and run counter espionage missions to make it more difficult for the enemy to run spy missions.
 
Sometimes in the late game I have to go eat a snack
 
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