Small suggestion: Add an independent city on the NW-most tile of Wales to represent Gwynedd, the pre-eminent Welsh kingdom by this point (Caernarfon maybe?). Cardiff could be removed or put under English control, as I believe it was in 1200.
I did include an independent city in Wales (Cardiff) to represent the independent Welsh Kingdom. I thought that city was historically more important. I don't mind changing Cardiff with another city. But I think 2 cities in that area makes it too crowded.
I did. waiting for result
Made some further tests, in the northen region.
Sweeden's first uhv is doable, basicly they are fine, only the known autoplay problem
Norway is in bad shape, hopeless to fulfill any uhv atm.
Denmark is doomed, with two city, no army(3 huksarl) and such a bad city placement, no city in a core province, they need lots of work. have no civics!
Kiev dies in 1275 as a clockwork. They need lots of army and a lot more army even for AI.
All civs that spawn after 1200 are supposed to be not much different than the 500 AD scenario. The autoplay is a known problem which Absinthe is working on.
As said, not all UHV are supposed to be doable. Especially UHV with an end date close after 1200. These UHV aren't designed for a start so late and can't be made doable without making the scenario very ahistorical. If you want to go for these UHV, you should play the 500 AD scenario. I don't mind if some small tweaks will make an UHV playable and fun. But some need huge changes which go against the design of the scenario.
I don't mind adding a few units to the Norse so they have a small chance to achieve the UHV. But they will probably need a very huge stack which will break the game.
Did you see Roskilde and Ribe as Denmark? They are definitely in their core. Also, I didn't place the cities so that they are the most powerful cities possible. I placed them so the historical important cities are present. That means that some aren't the strongest possible cities. You should cope with that.
Kiev is supposed to be killed by the Mongols in the 13th century, just like the 500 AD scenario.
The no civics seems to be a bug in the technology acquisition. All civs start with no techs at all. (And therefore they can't have civics or a state religion). No need to report this bug anymore for any civ.
I made some further tests
Byzanc: too few worker, no access to horse at start, very few city, no extra visibility so their uhv is impossible in this state.
Arabs: they have no arabic knowledge, have no state religion, cannot change religion, none of their city have manor house, otherwise seems ok, uhv might be doable if mongols hit will be softer.
Morocco: no arabic knowledge, no starting settler(its a must) marrakesh starving at start, hav no preset civics at all. next to prebuilt walls you can build kashba too. Oran's location a bit wierd, got no extra sight.
general problems: no civ has enough workers, not enough military (i.e. morrocco took recently andalusia, with crossbows?) oversee unique buildings, might be a problem there.
Byzantium:
I limited the amount of workers for most civs because there are already many prebuild improvements. So you don't need as many.
They have extra visibility, but not as much as other civs.
What do you mean with "very few city". I think their current setup accurately represent the Byzantine Empire it was in 1200 AD IRL.
The lack of horses is because, compared to the 500 AD scenario, they don't own Caesarea. But I agree they should have access to it. I will place a horse resource in their empire. (Which I think I will make disappear at a certain point to keep both scenarios in sync.)
What should be buffed to make the UHV possible? (Again, Byz could be one of the civs that isn't supposed to be doable)
Arabia/Morocco. Techs aren't done yet. (All civs have Aragon techs now) I will give the Arabic Knowledge for now. The final tech distribution will be done later.
Why would Morocco need settlers? You start with more cities than you would have in the 500 AD scenario.
Both do start with a pre-known area. I was thinking about adding Northern Africa to the pre-known area of Morocco, but I decided against it as it is much larger than you would know if you start in the 500 AD scenario and discovered it yourself.
Good call on the UB. I will fix them.
The lack of units represents some units dying conquering Andalusia. Furthermore, the Spanish reconquista is about to start, so these cities should be conquered soon after the start of the scenario. So they can't be well defended.
It seems you miss the point of this scenario regarding UHV. It is meant to be an accurate representation of the world in 1200 AD. That means some are weaker than they would be if you played them yourself.