Well, I thought of this thread to discuss designs for Latin America civilizations. I'll post some of my designs that I have been doing after some research. People are free to propose their own designs for Latin America civs. I'll post more design in the next days.
Each design I thought carefully to make them unique in their own way.
Civilizations
Argentina
Leader: Eva Perón
Start bias: coast, not far from tundra
UA: Paris of South America - Ecstatic cities receive an extra +1% growth for each civilization that Argentina knows but isn't at war against Argentina (maximum 10%), the capital, when is ecstatic, gets this bonus in double (maximum 20%). Cultural buildings and wonders have double slots for Great Works when built in the capital. Pastures and farms grant +0.5 extra housing.
Leader ability: La Dama de los Descamisados - Specialists in Industrial Zones are called "Descamisados" and they grant +2 food, +3 production, +3 culture and +1 loyalty. Industrial Zones grant +1 appeal to adjacent tiles. It allows you to start Evita's Speech city project.
Evita's Speech: cannot be done in more than one city at the same time and can only be done in cities that have Industrial Zone. When active, grants culture and +1 amenity. Upon completion, all Descamisados in the city generate +100% food, production, culture and loyalty over the next 10 turns, besides +2 era score. This project cannot be done twice in a row in the same city.
Unique building: Tanguería
Replaces Broadcast Center
Available in Opera and Ballet
+6 culture
+1 citizen slot
+4 Great Musician points per turn
+1 Great Work of Music slot
+4 culture additionally when powered
+1 culture additionally per specialist in this district.
+100% culture and tourism for all Great Works of Music in this city in Golden or Heroic Ages.
Unique unit: Gaucho - replaces Cavalry. Weaker than the Cavalry (55 combat strength instead of 62). Has 2 charges to build pastures or farms. When a Gaucho builds a pasture or a farm, small boosts of culture and GWAM points are generated.
In my design for Argentina, its happy cities can become great migratory attractions, whereas Buenos Aires will have a strong and very busy theater industry. Gauchos and Tango also played an important role in Argentine culture. While Eva Perón's speeches will serve as an inspiration to her people, making them more productive.
Aztec
Leader: Montezuma
Start bias: close to lakes
UA: Legend of the Five Suns - Can spend builder charges to complete 20% of a district's production cost. The Aztec capital gets +2 housing, besides +1 food, production and gold for every trade route leaving or arriving in the city after Medieval Faires is researched.
Leader ability: Gifts for the Tlatoani - Improved luxury resources provide a extra amenity. +1 combat strength for all units for each different improved luxury resource in Aztec territory.
Unique improvement: Chinampa
Available in Irrigation
Can only be built on lakes.
+1 housing
+3 food
+1 production
+2 gold (after Feudalism)
+1 food for each adjacent Chinampa.
Unique unit: Eagle Warrior - replaces Warrior. This unit is stronger than the Warrior (25 combat strength instead of 20), but they are more expensive to produce or buy. Can capture defeated enemy units, turning them into builders for the Aztecs.
My design for the Aztecs is very similar to Civ6's current Aztec, which is quite historically appropriate, imo. I just made a few changes, deciding to focus a little on their big capital. Also, I find Chinampa something more interesting for a unique infrastructure.
Brazil
Leader 01: Pedro II
Leader 02: Juscelino Kubitschek
Start bias: close to a coast
UA: Celeiro do Mundo - Farms on bonus resource, lumber mills on jungles, pastures and plantations grant +1 food and +1 production. International trade routes grant +2 gold for each of these improvements in the origin city. Building a farm on a bonus resource triggers a culture bomb, claiming surrounding tiles.
Pedro II' ability: Magnanimous - Gold and faith necessary to recruit Great People is reduced by 30%. Recruiting Great People grants +1 extra era score.
Also grants a unique unit: Voluntário da Pátria - replaces Line Infantry. Available in Nationalism. The unit has the same strength as Line Infantry. However, +5 strength against civilizations with which it has fewer cities than Brazil. Also the unit receives a 50% discount to produce or buy by gold in the first 10 turns after Brazil is the target of a declaration of war. Requires half the niter that is necessary to train Line Infantry.
Juscelino Kubitschek' ability: 50 anos em 5 anos - +50% production towards Industrial Zones, Dams and buildings in these districts. Government Plaza can only be built in Brazilian capital, but it grants +5 culture and +2 culture to adjacent districts. +10% of growth and gold in cities with Industrial Zones, increasing to +15% if the city has a Factory.
Unique improvement: Sambódromo
Available in Opera and Ballet
Limit of one per city
Can only be built on flat land adjacent to an Entertainment Complex or Water Park.
Cannot be built adjacent to another one.
+1 amenity
+2 appeal
+4 culture
+1 extra amenity after Radio
+1 extra culture for every Great Work of Music in the city.
All culture generated is converted into tourism after Flight.
Tiles with Sambódromos cannot be swapped.
Unique unit: Pracinha - replaces Infantry. This unit is weaker than normal Infantry (72 strength instead of 75). However, gets +3 strength when fighting on a continent other than your own and +5 strength if you have a military ally in war against the same enemy you are attacking. No oil required.
The same design I posted in another thread, with some minor changes. Brazil is represented here as an agrarian power that prospers through its productive agribusiness and commodity trade. The Sambódromo gives a more cultural orientation to the civ. Pedro II is a nice and smart guy who sponsors the arts and science, but he can't always be a nice neighbor. Meanwhile, Juscelino Kubitschek will prioritize domestic industry and economic development, managing the country from its modern capital.
Each design I thought carefully to make them unique in their own way.
Civilizations
Argentina
Leader: Eva Perón
Start bias: coast, not far from tundra
UA: Paris of South America - Ecstatic cities receive an extra +1% growth for each civilization that Argentina knows but isn't at war against Argentina (maximum 10%), the capital, when is ecstatic, gets this bonus in double (maximum 20%). Cultural buildings and wonders have double slots for Great Works when built in the capital. Pastures and farms grant +0.5 extra housing.
Leader ability: La Dama de los Descamisados - Specialists in Industrial Zones are called "Descamisados" and they grant +2 food, +3 production, +3 culture and +1 loyalty. Industrial Zones grant +1 appeal to adjacent tiles. It allows you to start Evita's Speech city project.
Evita's Speech: cannot be done in more than one city at the same time and can only be done in cities that have Industrial Zone. When active, grants culture and +1 amenity. Upon completion, all Descamisados in the city generate +100% food, production, culture and loyalty over the next 10 turns, besides +2 era score. This project cannot be done twice in a row in the same city.
Unique building: Tanguería
Replaces Broadcast Center
Available in Opera and Ballet
+6 culture
+1 citizen slot
+4 Great Musician points per turn
+1 Great Work of Music slot
+4 culture additionally when powered
+1 culture additionally per specialist in this district.
+100% culture and tourism for all Great Works of Music in this city in Golden or Heroic Ages.
Unique unit: Gaucho - replaces Cavalry. Weaker than the Cavalry (55 combat strength instead of 62). Has 2 charges to build pastures or farms. When a Gaucho builds a pasture or a farm, small boosts of culture and GWAM points are generated.
In my design for Argentina, its happy cities can become great migratory attractions, whereas Buenos Aires will have a strong and very busy theater industry. Gauchos and Tango also played an important role in Argentine culture. While Eva Perón's speeches will serve as an inspiration to her people, making them more productive.
Aztec
Leader: Montezuma
Start bias: close to lakes
UA: Legend of the Five Suns - Can spend builder charges to complete 20% of a district's production cost. The Aztec capital gets +2 housing, besides +1 food, production and gold for every trade route leaving or arriving in the city after Medieval Faires is researched.
Leader ability: Gifts for the Tlatoani - Improved luxury resources provide a extra amenity. +1 combat strength for all units for each different improved luxury resource in Aztec territory.
Unique improvement: Chinampa
Available in Irrigation
Can only be built on lakes.
+1 housing
+3 food
+1 production
+2 gold (after Feudalism)
+1 food for each adjacent Chinampa.
Unique unit: Eagle Warrior - replaces Warrior. This unit is stronger than the Warrior (25 combat strength instead of 20), but they are more expensive to produce or buy. Can capture defeated enemy units, turning them into builders for the Aztecs.
My design for the Aztecs is very similar to Civ6's current Aztec, which is quite historically appropriate, imo. I just made a few changes, deciding to focus a little on their big capital. Also, I find Chinampa something more interesting for a unique infrastructure.
Brazil
Leader 01: Pedro II
Leader 02: Juscelino Kubitschek
Start bias: close to a coast
UA: Celeiro do Mundo - Farms on bonus resource, lumber mills on jungles, pastures and plantations grant +1 food and +1 production. International trade routes grant +2 gold for each of these improvements in the origin city. Building a farm on a bonus resource triggers a culture bomb, claiming surrounding tiles.
Pedro II' ability: Magnanimous - Gold and faith necessary to recruit Great People is reduced by 30%. Recruiting Great People grants +1 extra era score.
Also grants a unique unit: Voluntário da Pátria - replaces Line Infantry. Available in Nationalism. The unit has the same strength as Line Infantry. However, +5 strength against civilizations with which it has fewer cities than Brazil. Also the unit receives a 50% discount to produce or buy by gold in the first 10 turns after Brazil is the target of a declaration of war. Requires half the niter that is necessary to train Line Infantry.
Juscelino Kubitschek' ability: 50 anos em 5 anos - +50% production towards Industrial Zones, Dams and buildings in these districts. Government Plaza can only be built in Brazilian capital, but it grants +5 culture and +2 culture to adjacent districts. +10% of growth and gold in cities with Industrial Zones, increasing to +15% if the city has a Factory.
Unique improvement: Sambódromo
Available in Opera and Ballet
Limit of one per city
Can only be built on flat land adjacent to an Entertainment Complex or Water Park.
Cannot be built adjacent to another one.
+1 amenity
+2 appeal
+4 culture
+1 extra amenity after Radio
+1 extra culture for every Great Work of Music in the city.
All culture generated is converted into tourism after Flight.
Tiles with Sambódromos cannot be swapped.
Unique unit: Pracinha - replaces Infantry. This unit is weaker than normal Infantry (72 strength instead of 75). However, gets +3 strength when fighting on a continent other than your own and +5 strength if you have a military ally in war against the same enemy you are attacking. No oil required.
The same design I posted in another thread, with some minor changes. Brazil is represented here as an agrarian power that prospers through its productive agribusiness and commodity trade. The Sambódromo gives a more cultural orientation to the civ. Pedro II is a nice and smart guy who sponsors the arts and science, but he can't always be a nice neighbor. Meanwhile, Juscelino Kubitschek will prioritize domestic industry and economic development, managing the country from its modern capital.
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