Launching ICBM's

Blue Boy

Chieftain
Joined
Nov 1, 2004
Messages
27
Location
Melbourne, Australia
I have built ICBM's but for some reason I cant fire them. I press N for Nuke and then put the cursor on an enemy city but i press left and right mouse button but neither seems to fire it.

Am i missing something? I thought Nukes had unlimited range?
 
Like cabert says, theres probably a neutral unit in the city. You can't see spys, so if theres no other explanation, its because there is a neutral spy in that city.
 
Whilst I don't dispute what you say, it does seem wrong to me. If you can see a neutral unit then fine you cant nuke, but if its a spy and you cant see them then you should be able to nuke. The neutral civ would just have to accept that their spy got blasted, or admit to the espionage and probably go to war with the Civ you just nuked.
 
it isn't necessarily a spy!
if blue boy didn't look at nearby tiles, he just thought about the city and didn't understand why he couldn't launch.
You cannot launch if "friendly" units would get hurt by the nuke.
 
The cities are on a seperate continent and I dont have any troops on their island. I have tried every city on the map but it doesent seem to work. I press "N" and get the mushroom cloud symbol but nothing happens when i click left or right on any tile or city.
 
Blue Boy said:
The cities are on a seperate continent and I dont have any troops on their island. I have tried every city on the map but it doesent seem to work. I press "N" and get the mushroom cloud symbol but nothing happens when i click left or right on any tile or city.

try to declare war before?
then try to declare war on everyone on this continent before?
 
cabert said:
try to declare war before?
then try to declare war on everyone on this continent before?


youre right - i hadnt declared war. I had won the game but wanted to see what happened when I fired a nuke. I declared war and it worked. Thanks for your help
 
ferenginar said:
Whilst I don't dispute what you say, it does seem wrong to me. If you can see a neutral unit then fine you cant nuke, but if its a spy and you cant see them then you should be able to nuke. The neutral civ would just have to accept that their spy got blasted, or admit to the espionage and probably go to war with the Civ you just nuked.

Aye.. its a bit crappy, the neutral civ should just put up with their spy getting nuked, or it should get auto-moved to outside the nuke radius.

I mean... if a country is going to nuke another country, they're not going to care if a few odd neutrals are going to be there. They might issue a warning to all neutral parties or something, but a country is hardly likely to halt a nuclear attack for the sake of a few people who technically shouldn't have been there in the first place.
 
voek said:
Nuke them before you declare war.... Blue Boy = Bad Boy :lol:



Surely this is the most comprehensive way of saying "We're are now officialy at war with you":D
 
Sounds like Hiroshima all over.
Hey, here's a bomb, and ow, if you didn't notice, we are at war :p
 
I hadn't realized it, and perhaps a lot of you hadn't either, but allegedly the AI is broken in vanilla where it won't ever fire nukes (perhaps not build them as well?). I can say I've played this game at least 5 or 6 times beyond the normal time alloted and it has only been myself that has ever used them, so it seems to back this contention.

Supposedly, also, this was fixed in warlords to where the AI will use them, but then people seem to think they're going to rip us off and not fix it for the vanilla crowd. Such a sham to have a nuke on the cover and featured prominently and only the human can use it. Ooohhh I'm trembling and building the bomb shleters, oooohh!

So beyond me assailing their corrupt business techniques:devil: I have to ask you if you are a fair player:jesus: . Because, if you are, you cannot now use nukes anymore, knowing what we know now, that the AI cannot do so. If you have warlords of course the AI will supposedly use them so it don't matter in that case.
 
Things you need to nuke:

1. Someone must have completed Manhattan Project (i.e. if you used worldbuilder to get the nukes)
2. You must declare WAR on a civ FIRST, you cannot launch nukes to declare war (like entering lands without open borders).
3. Your nukes effective range cannot land on or in: Friendly "Non-Hostile" units, even if you are on bad terms you must be at war. Also cannot enter friendly lands, or your own lands.
 
FuRRie said:
Sounds like Hiroshima all over.
Hey, here's a bomb, and ow, if you didn't notice, we are at war :p
Except the United States and Japan had been at war for years at that point. Not to mention that we'd be destroying their cities with conventional weapons even before we upped the ante.
 
Araqiel said:
Except the United States and Japan had been at war for years at that point. Not to mention that we'd be destroying their cities with conventional weapons even before we upped the ante.

Yeah I don't understand the comparison either.

Although it does suck that you can't nuke to declare war, but in the end the other civ can't exactly move his troops out of the range since it's all turn based and nukes are instantaneous.
 
Charles 22 said:
Ah, the ol' have diplomacy and then afterwards do lunch trick:lol:. Some fried or microwaved food, maybe.

BBQ civilians anyone its free .... we are not resposible for radioactive sickness that may/will result eating a citizen of a nuked city.... Come one come all enjoy the best tasting diplomatic lunch of :nuke: proportions!
 
Ace4nyC said:
BBQ civilians anyone its free .... we are not resposible for radioactive sickness that may/will result eating a citizen of a nuked city.... Come one come all enjoy the best tasting diplomatic lunch of :nuke: proportions!

Soylet green probably fits in there real well too.
 
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