I have a popup which needs to be launched (to the human player obviously) during the AI's turn. Does anyone have any ideas on how to do this? A normal popup launch (i.e. the following) isn't working.
This just sends the game into what acts like an infinite loop, but when I click 'Break All' in VC++ it always breaks on the statement above. It's like the game is trying time and time again to launch the popup without success.
Thanks in advance for the help.
Code:
gDLL->getInterfaceIFace()->popupLaunch(pPopup, false, POPUPSTATE_IMMEDIATE);
This just sends the game into what acts like an infinite loop, but when I click 'Break All' in VC++ it always breaks on the statement above. It's like the game is trying time and time again to launch the popup without success.
Thanks in advance for the help.