Provolution
Sage of Quatronia
Legal Discussion - Constitutional Articles C-E
Discussion is hereby announded, and will last 48 hours before a mock poll will be announced. This is a needed revision of the constitutional articles C-E based on game developments.
EXISTING LAW
PROPOSED LAW
EXISTING LAW
PROPOSED LAW
Wording revision note, Consul to be replaced with Lord.
__________________
MAJOR IMPROVEMENTS FROM OLD PROPOSAL
Legislation
Vice President omitted as a position and a legal paradox, VP as a concept is terminated as a Chain of Command concept and a legal problem.
Fewer positions to handle gives clear fields of responsibility
President given the authority to lead for 130K Culture win
Democracy
*
More competition for less posision give better elections (3 less, one new)
All positions in Chain of Command and City naming list are now elected
More city name rights for citizens (2 more)
VP is not appointed anymore, deleted, all CoC positions are now elected
Each position has more clearly defined accountable tasks
Efficiency
*
More useful tasks for each position
Viable and powerful offices
Removal of redundant positions
Workers transferred to Governor control (End of Director of Infrastructure)
Culture strategic leadership transferred to DP (End of Culture Consul)
Wonders transferred to technology planner
Culture and science building planning to technology planner
Foreign agreements and trade agreements combined back again (Lord Ambassador)
No more confusion over settlers and escorts and military units, all settler and military units now handled by one office. (End of Director of Expansion)
Checks of balances
*
Reestablishment of separate long term military planner and separate long term
international relations planner.
Making the Short Term planners on the level of influence with long term
planners by removing one office and keeping two.
Transferring workers to governors, making these more powerful
IDENTITY
Names does sound more British-like with King, Lords, Grand Marshal and Prime Minister and the titles are more in character with the nation we picked. Consuls and Directors titles are ok, but more British sounding titles would be fun.
CITIZEN INPUT
ASHBURNHAM
Done
TimBentley
Done, with Province borders to Domestic.
mad-bax
BERTIE
Done, as you asked for.
Discussion is hereby announded, and will last 48 hours before a mock poll will be announced. This is a needed revision of the constitutional articles C-E based on game developments.
EXISTING LAW
Article C. The government will consist of four branches: Strategic
Branch, Tactical Branch, Judicial Branch, and the General
Assembly,
PROPOSED LAW
Article C. The government will consist of four branches: Strategic
Branch, Operational Branch, Judicial Branch, and the General
Assembly,
EXISTING LAW
Article D. The Strategic Branch consists of the President, the Vice
President, and the Consuls. The Consuls, as listed below,
are in tasked with deciding on the broader picture of how
Fanatannia will operate.
1. President - Leads discussions crossing over multiple
areas of different Consuls. He/she will also decide on
any strategic tasks not designated to another consul
in this constitution. The President is the primary
designated player. He/she has the following
responsibilities, and may appoint a citizen to oversee
a responsibility: Naming of Cities and Units,
Elections, and Polling Standards. These appointed
officials remain in office until removed by a
President. The President also leads discussion on how
to use military and scientific great leaders.
2. Vice President - Assistant to the President. He/she may
take over the President's tasks when the President is
absent. If the President should be removed from office
for any reason the Vice President will then take the
position of President and appoint a Vice President.
The Vice President must be approved by a majority of
the consuls, if the Vice President is appointed mid-term.
3. Consul for Domestic Policy - Oversees long term
settlement, long term worker plans, and long term city
development objectives. Plans government switches.
4. Consul for External Policy - Oversees long term planning
of policy regarding other nations. This includes
military plans, long term foreign affairs, and long term
trading goals.
5. Consul for Cultural Policy - Monitors culture. Pushes
for culture improvements. Fits science and religious
improvements into the big picture. Plans wonder
strategy.
6. Consul for Resources and Technology Policy - Decides on
long term tech queues, long term resource policies,
long term fiscal policies.
Article E. The Tactical Branch consists of the the officials in charge
of micromanagement of the game, within the boundaries of
the Strategic Branch's policy. The Tactical Branch consists
of the officials below.
1. Commander of Armed Forces - Micromanages the military
operations against foreign countries and unit
(excluding worker, settler, and non-military transport)
movements.
2. Director of Commerce - Decides on foreign affairs and
trading. Sets exact tech queue. Manages budget. Adjusts
slider and approves/denies requests from leaders
regarding the use of gold. Also decides on espionage
missions.
3. Director of Infrastructure - Controls the worker
actions. Reviews requests from governors about worker
requests and accepts/denies these.
4. Director of Expansion - Decides on where to settle with
settlers. The Director of Expansion also oversees the
creation of provincal boundaries. Controls movement of
settlers and settler carrying transports.
5. Governors - Each Governor shall determine any policies
and procedures needed to carry out their duties.
Governors are responsible for the care, management,
use of the cities, and use of lands of a province
through the setting of build queues, allocation of
laborers on tiles, population rushes and drafting of
citizen soldiers.
PROPOSED LAW
Article D. The Strategic Branch consists of the President and the four Strategic Lords of the Realm. The President and Lords are tasked with the defined responsibilities for the grand designs of Fanatannia.
1. President - Leads discussions crossing over multiple
areas of different Lord. He/she will also decide on
any strategic tasks not designated to another Lords
in this constitution. The President is the primary
designated player. He/she has the following
responsibilities, and may appoint a citizen to oversee
a responsibility: Naming of Cities and Units,
Elections, and Polling Standards. These appointed
officials remain in office until removed by a
President. The President also leads discussion on the long term
overall strategic planning for the 130K strategy.
2. Lord Chancellor (LC)- LC crafts the strategy for developing the
Fanatannian land and oversees the long term settlement of
new cities, long term worker plans for national infrastructure, and
long term city development objectives. The LC plans government
switches, war economy and mobilization as well as charting
provincial boundaries.
3. Lord Protector (LP)- LP crafts the long term Fanatannian military
strategy, including leading discussions on military target size
and military budget policies (upkeep and budget/slider related)
and will lead discussions on force composition, organization of
formations and strategic deployment of the military. LP also leads
discussions on major military upgrades and military disbands as
well as the useage of military heroes, and also lobbies the Lord
Steward for military technologies and upgrade budgets. Finally,
the LP leads the planning of legitimate national interests in
foreign territories in case of war.
4. Lord Ambassador (LA) is in charge of all geopolitical planning in
balancing culture, trades, military balance, technologies and
security agreements with all foreign nations, and sets policies on
all foreign agreements and trades with all nations for the term.
LA leads discussions on rules of engagement for foreign units
trespassing national interest areas or national borders as well as
acting upon a declaration of war.
4. Lord Steward (LS) - LS decides on the Fanatannian long term
technology planning, long term wonder strategy planning, long
term fiscal policies and is in charge of the welfare of the people
living in the cities of Fanatannia. LS leads discussions on cultural
and science building policies as well as preparing budgets for
major military upgrades, major foreign relations activities, major
rush policies and a national monetary reserve. Lord Steward is
also in charge of planning long term strategies in curbing
corruption and is therefore in charge of capital and forbidden
palace localization debates, as well as science leaders,
Article E. The Operational Branch consists of the the officials in charge
of operational aspects of the game, within the boundaries of
the Strategic Branch's policy. The Operational Branch consists
of the officials below.
1. Grand Marshal - Makes in-game decisions on all operational
military activity, from troop and naval movements to military
strikes against foreign countries. Commander is also in charge of
naming all military units in sequence of citizen registry.
2. Prime Minister (PM)- The PM decides on specific foreign affairs
and trade agreements and adjusts exact technology queue.
The PM is also in charge turn to turn handling of the budget slider
budget slider and approves/denies requests from leaders
regarding the use of gold. The PM Also decides on specific
espionage missions and the establishment of embassies.
3. The Colonial Minister (CM) is in charge of distributing workers to
provinces, and labeling the workers by their Provincial ID.
Finally, the CM assess the settlement options in the
game and run discussions on the localization of cities.
4. Governors - Each Governor shall determine any policies
and procedures needed to carry out their duties within their
respective province. Governors are responsible for the
management of their provincial cities, and use of lands of a
province through the setting of build queues, allocation of
laborers on tiles, population rushes and drafting of
citizen soldiers. The governors are also in charge of managing the
workers allocated by the Prime Minister to their province.
Finally, governors are in charge of monitoring culture and
corruption in their cities and observe the strategies crafted by
the President and Lords
Wording revision note, Consul to be replaced with Lord.
__________________
MAJOR IMPROVEMENTS FROM OLD PROPOSAL
Legislation
Vice President omitted as a position and a legal paradox, VP as a concept is terminated as a Chain of Command concept and a legal problem.
Fewer positions to handle gives clear fields of responsibility
President given the authority to lead for 130K Culture win
Democracy
*
More competition for less posision give better elections (3 less, one new)
All positions in Chain of Command and City naming list are now elected
More city name rights for citizens (2 more)
VP is not appointed anymore, deleted, all CoC positions are now elected
Each position has more clearly defined accountable tasks
Efficiency
*
More useful tasks for each position
Viable and powerful offices
Removal of redundant positions
Workers transferred to Governor control (End of Director of Infrastructure)
Culture strategic leadership transferred to DP (End of Culture Consul)
Wonders transferred to technology planner
Culture and science building planning to technology planner
Foreign agreements and trade agreements combined back again (Lord Ambassador)
No more confusion over settlers and escorts and military units, all settler and military units now handled by one office. (End of Director of Expansion)
Checks of balances
*
Reestablishment of separate long term military planner and separate long term
international relations planner.
Making the Short Term planners on the level of influence with long term
planners by removing one office and keeping two.
Transferring workers to governors, making these more powerful
IDENTITY
Names does sound more British-like with King, Lords, Grand Marshal and Prime Minister and the titles are more in character with the nation we picked. Consuls and Directors titles are ok, but more British sounding titles would be fun.
CITIZEN INPUT
ASHBURNHAM
I prefer combining FA with Trade only, not Culture. Give Culture to the Science/Finance office
Done
TimBentley
I think revolution would better fit under domestic consul. Government only has a minor (I basically ignore it) effect on foreign affairs. And I thought you wanted province border discussion under the culture consul, or the proposed FTC consul.
Done, with Province borders to Domestic.
mad-bax
I would make the Presidents role much more powerful. I would make that position responsible for creating a coherent overall strategy based on individual consular strategies, which in turn is based upon the will of the people.
How the strategic offices are divided up doesn't really bother me, except in that they should be made interesting. More power and fewer positions would increase the competition for positions and make the polls more interesting. The first poll discussions for this game were a bit toothless I thought, and lacked any real passion.
FWIW I think that the infrastructure job should go too. Let the governors use the workers they build. The governors could then horse trade between provinces. "I'll sell you a worker in exchange for a rifleman to defend Xville" kind of thing.
Done, Culture is now the strategic responsibility of the President, now King.
Governors now get the workers. Strategic offices made more interesting.
BERTIE
I really like the idea of reducing the number of offices and giving officeholders more to do (and also allow them a little more freedom to act). I would also agree with giving governors more power and reducing or eliminating the number of infrastructure positions. Mad-baxs point about fewer offices leading to more spirited campaigns for office is excellent. I would hope the candidates in their debates would take the opportunity to more fully develop their strategies for how they intent to conduct business for the upcoming term. Then once they take office they can spend more time accomplishing rather than formulating their goals.
Im a n00b so Im somewhat unschooled about the mechanics of the Demo Game anyway, but I find it confusing that in some cases we have similar, related discussions spread out among several different threads. I think combining related duties and functions in fewer offices would lead to more focused discussion and a better-played, more enjoyable game.
Done, as you asked for.