bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,116
We all know that there are certain things that always seem to happen when loading up a game of Civilization. I thought it might be fun/humorous to codify a list of these Laws of Civilization in a thread. Feel free to add to the list - be creative and have fun with it!
Here are a few to start:
Law of Interest - the likelihood of facing an early rush from the AI is directly proportional to how interesting the map looks. The more fun the map looks, the more likely you are to get blitzed early.
Trajan's Law - the more you want to use a unique unit, the less likely you are to have the necessary strategic resource available to you.
The Barbarian Camp Codex - if you move all of your troops to the front to try to defend yourself against an AI rush, a barbarian camp WILL spawn directly behind you 1-2 tiles outside of your lands
Here are a few to start:
Law of Interest - the likelihood of facing an early rush from the AI is directly proportional to how interesting the map looks. The more fun the map looks, the more likely you are to get blitzed early.
Trajan's Law - the more you want to use a unique unit, the less likely you are to have the necessary strategic resource available to you.
The Barbarian Camp Codex - if you move all of your troops to the front to try to defend yourself against an AI rush, a barbarian camp WILL spawn directly behind you 1-2 tiles outside of your lands