leader drought

Originally posted by Sebastian
1) The chance of getting a leader desperately needs to be scaled to the size of the map.


Maybe, but it should not be a thoughtless change. If you make leaders harder to get early in the game, that change can have long-lasting effects on the rest of the game.

In 1.17f, the science rate for huge world is twice as slow as regular world. In 1.21f, the rate for huge world is only 1.6 times as slow as regular world. Why? Perhaps testing revealed that twice as slow was too much. On a huge world, you don't start with 2 settlers and 2 workers.
 
Originally posted by sumthinelse



In 1.17f, the science rate for huge world is twice as slow as regular world. In 1.21f, the rate for huge world is only 1.6 times as slow as regular world. Why? Perhaps testing revealed that twice as slow was too much. On a huge world, you don't start with 2 settlers and 2 workers.

They also reduced the map size, that`s why they cut tech rate!
 
Originally posted by sumthinelse


I can upload some saved games, but I think I have an explanation for this behavior, maybe. Something Killer said gave me an idea. He said that he had better luck creating leaders attacking with a variety of unit types. I was using elite horsemen exclusively. Then the idea came to me: all of the elite units I was attacking with might have produced leaders before, and maybe you can get only one leader per elite unit, ever. So I created a new horse unit, got it to elite, attacked, and... presto! a leader in 3 tries. I will reload the game to see how many times it takes to get a leader next time.

If this checks out, it is damned tedious to try to determine which elite units have produced leaders and which ones have not. All the horse units look identical to me except for hit points and movement left. They should make elites that have produced leaders visibly different.

What is the url for uploads here?

OK, this is scary! It means Firaxis didn`t tell us another thing they should have told us.....

And I do tend to have my draughts when I`m using few different units (like Immortals - they tend to be around a very long time, or a swordsmen army)

sumthinelse, if this is the reason - WOW!
 
Originally posted by Killer


OK, this is scary! It means Firaxis didn`t tell us another thing they should have told us.....

And I do tend to have my draughts when I`m using few different units (like Immortals - they tend to be around a very long time, or a swordsmen army)

sumthinelse, if this is the reason - WOW!

Yes, I checked it out several ways, and now I am confident that was the cause of my problems.

>>>> You have to know which identical-looking elite units in a stack (or wherever they are) have already produced leaders. I suppose you could disband every elite unit immediately after it produces a leader -- but even that might be difficult. If you have several elite units in a stack, the AI attacks with many units, and you get a leader, WHICH elite created the leader?

I have an idea of how to manage this to some degree.... you keep all the "used" elites in one interior city as a strategic reserve for counterattacks inside your border in case someone invades, and you keep all the "unused" elites on the front lines. I am not sure how this would work out in praxis.

I like the units in SSI games better. They are all uniquely identified (6th Marine Engineers 1943), and you can rename them if you want to.

Thanks again for the idea!
 
Back
Top Bottom