sumthinelse
civ investigator
Originally posted by Sebastian
1) The chance of getting a leader desperately needs to be scaled to the size of the map.
Maybe, but it should not be a thoughtless change. If you make leaders harder to get early in the game, that change can have long-lasting effects on the rest of the game.
In 1.17f, the science rate for huge world is twice as slow as regular world. In 1.21f, the rate for huge world is only 1.6 times as slow as regular world. Why? Perhaps testing revealed that twice as slow was too much. On a huge world, you don't start with 2 settlers and 2 workers.