Originally posted by MuddyOne
He is saying on combat one you get a leader, combat 2 through 101 no leader, and on combat 102 you get a leader.
I have had 100 combats with no leader is a correct statement for the above situation, but is misleading.
I realize that some posts complain about a string of losses, and these posts may ignore the times that their units won a string of seemingly improbable victories. I agree that it is very easy to be subjective about such results.
There might be some strange combat situations in which the probabilities are not what they are supposed to be,
but as far as I know the combat results (just who gets hurt in combat. not talking about the creation of a leader) are
more or less random, and somewhere in the ballpark of where they are supposed to be.
"Occam's Razor" means reducing your assumptions to a minimum.
Suppose you were open minded in this matter. Suppose you did not assume you knew what the odds were of creating a leader, that the probabilities might change from one combat to the next, and that you did not assume that it was even possible to create a leader in any specific elite victory.
I can choose any starting point and any ending point I like in my testing, if I record the results carefully and honestly. It is logical to begin in the first elite victory after I use up a leader, since while a leader exists no leader is supposed to be generated. I choose as my ending point the first elite victory that creates a leader.
The previous "leader drought" was 155 elite victories, probability 1/22,000 assuming that the game actually does use 1/16 for leader creation.
In my current game, I have 278 elite victories in a row without creating a leader. Probability: 1/62,000,000 assuming that the game actually does use 1/16 for leader creation. In fact, I don't even know if it will be possible to create a leader in the rest of the game. I am just playing the game, and carefully recording the results. I am NOT ignoring results that do not fit my hypothesis (which is that certain combat situations cannot create a leader).
How would the game behave if the probability of creating a leader was zero on some combat situations? Exactly like what I am seeing. What is the simplest explanation of what I am seeing (Occam's Razor again)? You might say I am unlucky, but that is getting hard to believe. Killer reported 1000 elite victories without a leader in his game -- ever. Odds: 1 in (1 with 28 zeroes after it). I think the mass of the sun is something like 10 to the 18th power (quick calculation, may be a little less than that). How big do the numbers have to be to convince you?