mo123567
Worst modder ever!
- Joined
- Sep 4, 2005
- Messages
- 279
I'm not sure if this has been suggested already.
How about having a unit to represent each leader? Each leader unit could have different effects for their civilization. If you lose your leader unit, you lose the bonuses they give you but not the game. That way, you can't get wiped out just by losing your leader. If you capture another leader you can choose to kill them or hold them captive. Capturing other civ's leaders could have various effects as well. Capturing and controlling another civ's leader could give you bonuses and affect your diplomatic relationships. Certain evil civs could also get a bonus for executing a leader unit. A captured leader unit could be returned, rescued or freed and restart their civ even if it is destroyed as long as the unit isn't killed.
FFHII is a great mod and I think this might add just one more fun aspect to the game. What do you think?
How about having a unit to represent each leader? Each leader unit could have different effects for their civilization. If you lose your leader unit, you lose the bonuses they give you but not the game. That way, you can't get wiped out just by losing your leader. If you capture another leader you can choose to kill them or hold them captive. Capturing other civ's leaders could have various effects as well. Capturing and controlling another civ's leader could give you bonuses and affect your diplomatic relationships. Certain evil civs could also get a bonus for executing a leader unit. A captured leader unit could be returned, rescued or freed and restart their civ even if it is destroyed as long as the unit isn't killed.
FFHII is a great mod and I think this might add just one more fun aspect to the game. What do you think?