Leader Units

mo123567

Worst modder ever!
Joined
Sep 4, 2005
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I'm not sure if this has been suggested already.

How about having a unit to represent each leader? Each leader unit could have different effects for their civilization. If you lose your leader unit, you lose the bonuses they give you but not the game. That way, you can't get wiped out just by losing your leader. If you capture another leader you can choose to kill them or hold them captive. Capturing other civ's leaders could have various effects as well. Capturing and controlling another civ's leader could give you bonuses and affect your diplomatic relationships. Certain evil civs could also get a bonus for executing a leader unit. A captured leader unit could be returned, rescued or freed and restart their civ even if it is destroyed as long as the unit isn't killed.

FFHII is a great mod and I think this might add just one more fun aspect to the game. What do you think?
 
If I was better at python I would make a modmod for this as I think it would make a great mechanic. Some times I go into world builder and give each civ a leader though.
 
It's been brought up in the past. I personally like the idea of civilization figurehead units. When Hyborem dies, the Infernals lose most of their traits. I see no reason why we couldn't mod mod this, but you'd need some cool hero/leader art for the units. I imagine that's the only thing keeping those who do most of the mod modding and who support the idea from creating them.
 
Sureshot's Mod grants every civ an Avatar unit to play with. I haven't toyed with them, but basically it is a second hero, but strength is based off of Affinity, so it doesn't start out high, but can get insane (as I recall the premise).
 
It's been brought up in the past. I personally like the idea of civilization figurehead units. When Hyborem dies, the Infernals lose most of their traits. I see no reason why we couldn't mod mod this, but you'd need some cool hero/leader art for the units. I imagine that's the only thing keeping those who do most of the mod modding and who suuport the idea from creating them.

Yeah. that's a good point. It sure would be tough creating or finding units to match all the leaders in the game. I wish I was an artist.
 
A lot of the civ leaders in FFH2 don't strike me as being the combat sort. Hyborem and Basium step into the fray because they are archangels on a crusade - regular mortals probably would prefer to stay safe in their palace and lead their civilization.

Plus, if each leader becomes a unit Infernals and Mercurians are going to need a new national hero ._.
 
Read the bios, there are Archmages, great Generals, and even the proverbial Eve in the list of leaders. There is a lot work with.
I don't think they should have the hero promotion, if implemented (at least not accept for Lorda, 'cause he's a little guy ;) ). They would be better produced at a certain level already, with fixed promotions, so that they could be balanced better.
If you add another powerful Archmage with special promotions and the hero trait (hello Hemah), things get nasty fast, but an Archmage without meteors (do such things ever really exist?), but instead with flavor and assigned spells and traits, that is already level 10+, so it will take a while to customize for maximum nastiness, and could add to RP flavor and game richness without being just another nasty mega-unit.
 
I agree. The leader units don't have to all be combat units. They could have all kinds of effects. They could raise culture, production etc... while in a city. They could prevent unhappiness, or give promotions to other units. There are all kinds of possibilities.

Another interesting but unfair idea would be the possibility of producing one of the other leaders from your civ if the first one is killed. Of course it would be an unfair advantage for the civs with more leaders...
 
I agree. The leader units don't have to all be combat units. They could have all kinds of effects. They could raise culture, production etc... while in a city. They could prevent unhappiness, or give promotions to other units. There are all kinds of possibilities.

They already do. The game calls them "Traits."
 
Correct. The leaders do have traits. That is part of the idea. Leader units would offer the possibility of losing those traits if someone is careless with them.
 
There actually is a third leader who eventually steps into the fray himself.

Spoiler :
Cardith Lorda is really Eurabatres, the gold dragon hero of the Kuriotates, possessing the body of a young boy. Eurabatres needs a physical form; spending the hammers on building him is actually going through all the needed rituals and stuff to being that gold dragon body to life, so that Eurabatres's consciousness can slip into it. So basically, in the lategame the Kuriotates leader transforms from innocent looking little boy to the strongest dragon in Erebus.
 
Actually, Sheiam automatically win Regicide. Tenibrym has a freaking dragon for a phylactry, so you have to kill Ashibai and him, and Os-Gebella can only be killed by the end of the world.
 
It would make Elohim more interesting if Einion Logos was a national archmage, actually.

If you got him at game start ( as I figure you'd have to, for these leader units to be practical) that would go well with his "Wars were averted when the enemy knew Einion himself was there" bit.

The only thing I'd demand of such a feature would be that these National Hero Leaders not be able to move outside of their own cultural borders, and that they be rebuildable if lost ala Heroes of Might and Magic.
 
There actually is a third leader who eventually steps into the fray himself.

Spoiler :
An interesting (if harsh) idea might be to have Kuriotates lose their traits if he dies...
 
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