Can anybody think of a downside to reducing the number of LH/civ to 12? It still enables a huge game with 11 players.
Reducing the number of leaders could have the side effect of turning off some folks from playing your mod. I say this based upon anecdotal evidence from reading the main GD forum. Before BTS there were a number of complaints about not having enough leaders. And there seem to be many threads suggesting new leaders. I would probably go with Refar's suggestion of reducing the number of civs rather than the number of leaders.Note: A possibility could be reduce the number of civs to - say 12 - but give each civ 2 leaders. This acomplisches: Less UU/UB needed. However this would actrually increase the number of leaderhead-art needed...
I like the sheriff! He looks totally original rather than an existing leader with a different hat. I think you ought to keep him. Maybe give him a General Patton type helmet and make his clothes a bit worn. I could definitely see a "sheriff" running a post-apocalyptic civilization.And another Note: Have you seen this Guy. I made him a while ago without any real reason in mind, but he does not look medieval, and might fit the setting. The Sherif Badge and maybe the Hat (i dont remeber myself if i gave him a scull-cap) can be removed: