misterhamtastic
Chieftain
- Joined
- Oct 5, 2009
- Messages
- 41
There are a number of "Civ 5 needs to be bigger, better, faster, have more crap!" threads. I mean for this to be the antithesis of those.
One of the best things about civ 4 is the fact that someone who had played a game of civ 1 and that's it would find the game somewhat familiar. Don't get me wrong, I have enjoyed the mods which make civ have 500 techs 300 civs and such. I would have had a hard time liking the game at first, however, had it been that way. It would have been information overload.
Any fans of MOO out there? MOO2 is much beloved, right? What went wrong with MOO3, then? Don't get me wrong, MOO3 is a great game, but I'd have liked it more had it been named something else completely. It just wasn't really MOO.
I would hate for Civ to go the same way. When the activision version came out, I was horrified. "This is NOT the civ I know." was my thought. Hell, I know people who don't want to play civ because they didn't like it when the orientation of the tiles changed or changed back.
The fact is, Civ has to be a fun, sellable product with a suitable learning curve which is familiar. The growth of Civ as a franchise needs to be evolutionary and not revolutionary.
Because of all of this, my suggestions will be limited. If you have a suggestion besides "more!" or "make it completely different!" then post it here, please. Otherwise, go to one of the other threads, 'k?

One of the best things about civ 4 is the fact that someone who had played a game of civ 1 and that's it would find the game somewhat familiar. Don't get me wrong, I have enjoyed the mods which make civ have 500 techs 300 civs and such. I would have had a hard time liking the game at first, however, had it been that way. It would have been information overload.
Any fans of MOO out there? MOO2 is much beloved, right? What went wrong with MOO3, then? Don't get me wrong, MOO3 is a great game, but I'd have liked it more had it been named something else completely. It just wasn't really MOO.
I would hate for Civ to go the same way. When the activision version came out, I was horrified. "This is NOT the civ I know." was my thought. Hell, I know people who don't want to play civ because they didn't like it when the orientation of the tiles changed or changed back.
The fact is, Civ has to be a fun, sellable product with a suitable learning curve which is familiar. The growth of Civ as a franchise needs to be evolutionary and not revolutionary.
Because of all of this, my suggestions will be limited. If you have a suggestion besides "more!" or "make it completely different!" then post it here, please. Otherwise, go to one of the other threads, 'k?
