Right, I've played a few turns and stopped at the first social policy choice. My games (non of which I've finished) I've always picked a policy, but I know some people think it's a good idea to save culture for later choices. That's why I stopped for discussion so soon.
Choices also need to be made given what I believe to be our situation.
So, I've plopped Washington on the tile most people thought to be the best bet:
I'm researching Pottery heading for Calendar. After a couple of turns I pop the goody hut...er...ruins for:
Given Washington's cheap hex buy up I immediately spend some of the cash on one of the Wine hexes:
My thought process was that if I meet a Civ I can trade Wine for the cash to buy up Settlers for quick expansion...I think that plan may go down the chute...also note I'm building a Scout, which also may turn out to be fruitless.
Further exploration gives us the city state of Hanoi who are Military:
I pop another ruin for 30 Culture, and explore a little further...this is where things get interesting:
Yup, I think we're on Arch Islands...given there's an island to the South of Washington and another Sheep hill you can see peeking through the fog East of Washington, Naval techs are suddenly seeming more urgent...possibly (if this was Civ IV) the Great Lighthouse & Colossus.
So, here you can see the Sheep hiding to the East and a clearer picture of land discovered so far:
Finally, do I pick a Social Policy or save up the points for later?
Discuss!