Alright, well, I started a thread a little ago about the MOST versatile civ and found that there are many we all might consider versatile, depending on how you define 'versatile' itself.
Again, to me, 'versatile' means rarely having to re-roll a start. With random map settings, the least versatile civ will be the one needing to re-roll often to get a particular map type and/or size or start location.
Thus, it may be much easier to debate what civs are the LEAST versatile (at least in single player).
The obvious starting ground is going to be with naval-oriented civs: England, Ottomans, Polynesia, and Denmark.
Of the primarily naval civs, I'd consider the Ottomans the worst. The Ottoman UA is pretty much worthless, as there's not a substantial benefit to having a huge navy of galleys, other than to blockade and take out the occassional embarked units. This is incredibly not-versatile, meaning the UA is worthless on anything but archapeligo and very sea-based games. Beyond the UA, the Ottoman UUs (a musketman replacement and a lancer replacement with extra speed and sight) are not phenomenal, either. Aside from the natural aversion to muskets, the Janissary is the same as a musket on defense, and can be upgraded with just a tech or two more than the originally required tech. And the Sipahi is situational, too, since single-player games rarely feature as much mounted combat as multiplayer would (even in MP, a very hilly map would limit the Sipahi). Moreover, the situation best for the Ottoman UA (great amounts of sea) would be the situation worst for the Sipahi (vast open land), meaning the Sipahi and the UA have absolutely no synergy.
England has some of the same problems, but +2 movement means at least exploration is easier, and the Longbow is not a bad UU. Also, at least they have a naval UU to better utilize their naval UA, unlike the Ottomans.
Denmark has great synergy between UA and UU (Berserker), but again relies on the map having to be very sea-oriented. In a high sea archepeligo situation, Denmark (and the Polynesians) can quickly start mayhem, but Denmark (unlike Polynesia) has to wait to research the proper techs to embark, making an early game high-sea rush not quite as practical for them. The Ski-Inf is obviously situational, too, needing snow and/or hills.
Polynesia is probably the strongest of the four naval civs. The unique improvement can aid with culture and combat, the UU is useful, and the UA, though still situational, lets you explore easier on almost any map.
Another fairly situational civ (at least IMO), is India. The UA means smaller maps are probably better suited to India (duel and tiny in particular). The UU is alright, but aside from not needing horses to build, the War Elephant is nothing too special when considering a spearman is still going to be a huge deterrent despite the enhanced combat strength. The UB is good for the 2 culture points it adds, but having to wait until Flight for its gold bonus means its not a phenomenal UB until rather late.
Again, all just IMHO. I'm interested to see who else you all would include (Mongolia maybe, probably Japan). I'm all ears.
Again, to me, 'versatile' means rarely having to re-roll a start. With random map settings, the least versatile civ will be the one needing to re-roll often to get a particular map type and/or size or start location.
Thus, it may be much easier to debate what civs are the LEAST versatile (at least in single player).
The obvious starting ground is going to be with naval-oriented civs: England, Ottomans, Polynesia, and Denmark.
Of the primarily naval civs, I'd consider the Ottomans the worst. The Ottoman UA is pretty much worthless, as there's not a substantial benefit to having a huge navy of galleys, other than to blockade and take out the occassional embarked units. This is incredibly not-versatile, meaning the UA is worthless on anything but archapeligo and very sea-based games. Beyond the UA, the Ottoman UUs (a musketman replacement and a lancer replacement with extra speed and sight) are not phenomenal, either. Aside from the natural aversion to muskets, the Janissary is the same as a musket on defense, and can be upgraded with just a tech or two more than the originally required tech. And the Sipahi is situational, too, since single-player games rarely feature as much mounted combat as multiplayer would (even in MP, a very hilly map would limit the Sipahi). Moreover, the situation best for the Ottoman UA (great amounts of sea) would be the situation worst for the Sipahi (vast open land), meaning the Sipahi and the UA have absolutely no synergy.
England has some of the same problems, but +2 movement means at least exploration is easier, and the Longbow is not a bad UU. Also, at least they have a naval UU to better utilize their naval UA, unlike the Ottomans.
Denmark has great synergy between UA and UU (Berserker), but again relies on the map having to be very sea-oriented. In a high sea archepeligo situation, Denmark (and the Polynesians) can quickly start mayhem, but Denmark (unlike Polynesia) has to wait to research the proper techs to embark, making an early game high-sea rush not quite as practical for them. The Ski-Inf is obviously situational, too, needing snow and/or hills.
Polynesia is probably the strongest of the four naval civs. The unique improvement can aid with culture and combat, the UU is useful, and the UA, though still situational, lets you explore easier on almost any map.
Another fairly situational civ (at least IMO), is India. The UA means smaller maps are probably better suited to India (duel and tiny in particular). The UU is alright, but aside from not needing horses to build, the War Elephant is nothing too special when considering a spearman is still going to be a huge deterrent despite the enhanced combat strength. The UB is good for the 2 culture points it adds, but having to wait until Flight for its gold bonus means its not a phenomenal UB until rather late.
Again, all just IMHO. I'm interested to see who else you all would include (Mongolia maybe, probably Japan). I'm all ears.