Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
From Quills videos I spotted that legacy bonuses have no cap. This could allow for some interesting stuff because the early government legacy bonuses can actually in some cases be more valuable then what later governments provide.
America is the biggest winner here because it legacy grows twice as quickly. It is worth mention that most legacy bonuses have very slow growth like 1% every 20 to 15 turns.
Theocracy and Merchant republic look to be really interest because they reduce the cost of gold/faith purchase which gets stronger and stronger the higher your % reach. An extra 10% then you already have 50% off is stronger then 10% off then you have to pay 100% of the cost.
America is the biggest winner here because it legacy grows twice as quickly. It is worth mention that most legacy bonuses have very slow growth like 1% every 20 to 15 turns.
Theocracy and Merchant republic look to be really interest because they reduce the cost of gold/faith purchase which gets stronger and stronger the higher your % reach. An extra 10% then you already have 50% off is stronger then 10% off then you have to pay 100% of the cost.