Length of one turn

Alzara

Emperor
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Hey guys

I was playing FfH and thought to myself "How long is a turn exactly? Or how many months/years are my warriors actually digging trenches before reaching the maximum 25% fortify bonus?"

I was wondering what your perspectives are on how long a turn would be (in real time) in the FfH mod?

Thoughts? :)

Al
 
Thats up to you really. The team is trying to leave it pretty vague I think. Originally 1 turn equaled 1 year, but Kael decided to remove all references to years so he didn't have to come up with explanation of why leaders don't age, etc.
 
Yeah its specifically vague so we don't have to deal with timeline issues (we do the same thing with distances). Obviously it would be impossible to grow into empries with millions of people, as the growth messages say, during a human lifetime. I always imagine that we are dealing with significantly smaller scale and time than in civ4. And that since the people are "rediscovering" the techs they are able to push through them at a faster clip than normal civilization progress.
 
Is there a way to change the pop up messages and demographics numbers to something more reasonable? Like the first message is 5,000 people instead of 500,000 and a squad of warriors is 100 warriors, while one pop in a city is 1,000 or so people.
 
Is there a way to change the pop up messages and demographics numbers to something more reasonable? Like the first message is 5,000 people instead of 500,000 and a squad of warriors is 100 warriors, while one pop in a city is 1,000 or so people.

Yeah, they are just text strings.
 
Makes sense that references to time and distance were removed :)

Al
 
Obviously it would be impossible to grow into empries with millions of people, as the growth messages say, during a human lifetime.

The population scale is of no matter. The real limiting factor is the human (etc...) reproduction ability. Calculate how many generations you need to raise pop from 1 AU (arbitrary unit) to, let us say, 200 AU (not including towns) even with a plenty of food :D, and compare with the leader's length of life.

Resume: civ mechanics is too conventional to care about such nuances.
 
That's great news for our RPGs, we don't need to force players to "wait" centuries!
 
Unlike regular Civ leaders that live for 6000 years, I would assume one turn means about 1 year, maybe a little more in the beginning and a little less in the end. It's actually less of an issue here because most leaders are mythical beings or heroes sustained by various powers to live thousands of years, even if they are not immortal.
 
Let's see

Sabathiel
-angel, immortal
Capria
-human, mortal

Varn
-once-elf, very long-lived [?]

Elohim
-humans, mortal

Cardith
-child, lifespan unknown

Dwarves
-dwarves, mortal

Amurites
-humans, mortal

Elves
-elves, very long-lived

Cassiel
-angel, immortal[?]

Sandalphon
-sidar, immortal

Doviello
-humans, mortals

Lanun
-humans, mortals

Auric
-human, but thinks he's a reincarnation of Mulcarn

Vampires
-vampires, immortal when well fed

Os-Gabella
-immortal
Tebryn
-reborn when dies

So of what I remember, 11 or 12 leaders are immortal or very long-lived
 
Some of the Dwarves are immortal and those that aren't have a very long life span any ways.
 
Hold on here. We are looking at a Map. A Turn is therefore an interval in which a command action is executed. As command/control becomes more efficient, the realtime used by turns decreases.
 
I like that the reference to years was removed. It would be nice if the turn # could be included in the Hall of Fame for games that are finished. It is nice to have another way to measure success. Not that the old way ("Age of Re..." with no numerical reference displayed) was better for the Hall of Fame.
 
In Cardith's civilopedia entry, the Centaur guy watching him (I forget his name) noted that Cardith had teh same appearance of being ten "Since he was a cub" He's likely immortal, or extremely long lived.
 
The first Dwarves were basically immortal but live spans shorten each generation; actually, I think the same can be said of humans in FfH. Man was supposed to be immortal, but when Gabella (later Os-Gabella) refused to submit to her husband the gods made him a lesser mortal woman through whom all humanity become mortal. Still, there was very little death before the Godswar.



I was just wondering how exactly (and if) Kyorlin was really immortal when to the bast of my knowledge no other man from his age has lived so long. Then I started wondering how mating with a mortal would make the first man mortal, and if it didn't where is he now. Then I thought, maybe this means that Kyorlin is the first man, the husband whose authority Os-Gabella was rebelling against. Then I started wondering more about why the soul of Epona is tied to this plane while others are not. Could this be explained by her being the woman who was made to replace Gabella?
 
From the civopedia: "Einon Logos is the head of the ancient order of Elohim, a position of unequaled respect. He is ancient himself, but wishes to live however long enough to see his followers reclaim their shrines. " That implies thousands of years to me. Check the other entries: "beyond mortal lifespan" is implied somewhere or the other.

Kyorlin being the first man? That's... strange, to say the least. I find that very difficult to accept. More likely he's just a powerful archmage.
 
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