Hi to all,
I'm an Italian fan of the Civ games (I hope my english is not too bad). This is my first Mod Component, I never mod a game in my life, I'm not a programmer. I just wished to play CIV IV with an Artist or a Genius as a leader, so I thought about the Empire of Leonardo da Vinci.
:: About this Mod Component
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Mod Component: Leonardo Genius Edition
Last Updated: saturday, april 1st 2006
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:. Civ: Empire of Leonadro
:. Leader: Leonardo da Vinci
:. Traits: Creative and Industious
:. Unique Units: none
:. Free Tech: The Wheel, Masonry
:. Unique Tech: Geniality
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Comments and advices are appreciated: if you download the mod tell me your opinion or what's wrong and/or missing.
If someone want to edit or use my graphic somewhere else it is ok with me. If he/she can say where, better! (just curiosity
)
Thank You.
:: 2.27 Version
File: LeonardoGE_227.zip (252kB)
File: LeonardoGE_225.zip (252kB)
File: none
:: Credits
Mod Component Leonardo for Civ IV Created by Yatta77.
A special thanks to Charcoal, Jecrell and BrentRitchie for the Mod Guides they posted.
And to Heroes and JPeriod for helping finding new concepts for the mod.
I'm an Italian fan of the Civ games (I hope my english is not too bad). This is my first Mod Component, I never mod a game in my life, I'm not a programmer. I just wished to play CIV IV with an Artist or a Genius as a leader, so I thought about the Empire of Leonardo da Vinci.
:: About this Mod Component
-----------------------------------------------
Mod Component: Leonardo Genius Edition
Last Updated: saturday, april 1st 2006
-----------------------------------------------
:. Civ: Empire of Leonadro
:. Leader: Leonardo da Vinci
:. Traits: Creative and Industious
:. Unique Units: none
:. Free Tech: The Wheel, Masonry
:. Unique Tech: Geniality
-----------------------------------------------
Comments and advices are appreciated: if you download the mod tell me your opinion or what's wrong and/or missing.
If someone want to edit or use my graphic somewhere else it is ok with me. If he/she can say where, better! (just curiosity

Thank You.
:: 2.27 Version
File: LeonardoGE_227.zip (252kB)
- Description
I think this will be the final version of the Leonardo Mod Component. This version is not been tested for a full game yet, but since it loads correctly and the changes made from the 2.25 version are so marginal I guess it is ok. I just added now a required tech to build the UNW, to make it more realistic. - What is Changed from 2.25 version
I added a required Tech to build the Unique National Wonders:
- Mathematics (and 4 Libraries) is now required to build Codes and Manuscripts UNW
- Polytheism (and 4 Obelisks) is now required to build Art Studies UNW
- Monarchy (and 4 Granary) is now required to build The "Monnalisa" UNW
- Machinery (and 4 Forges) is now required to build Balystic Machines UNW
- Construction (and 4 Aqueduct) is now required to build The Ideal City UNW.
File: LeonardoGE_225.zip (252kB)
- Description
The 2.25 version has been tested for few entire games. It works well on my pc and playing seems balanced to me. It only fixed a bug. - What is Changed from 2.23 version
- I fixed the two free UNW in the beginning of the game bug
File: none
- Description
Improved the balancing of the game. The Leonardo's UNW effects are simplified: they are less powerful than before but they doesn't take the place of "original" NW, they are just new buildings. Thy still useful and hard to build up, but their cost is now 250 point production for each UNW. - What is Changed from 2.0 version
- fixed the diplomacy interface problem when AI plays Leonardo's Civ.
- Added the Geniality Unique Tech to semplify the Unique National Wonders
- Unique National Wonders less powerful and simplified
- the Mod seems work well to me: I tested it playing using this civ and letting the AI play with it, in English, French, and Italian.
- the translation in Frech still incoplete (some parts are in english for now).
- Installing
Once unziped the .zip file, the Leonardo\ folder goes in the ..\Mod\ folder - Files
- I created the .dss graphics of the flag, the leader, and the civ unique buttons from Leonardo drows. All those images goes in the directory ..\Mod\Leonardo\Assets\Art\ _without subdirectories_ (it was easier for me to change the path in the .xml files than remember where every image-file goes; just leave them all there to see them playing the game).
- I edited the following XML files in the ..\Mod\Leonardo\Assets\XML\ directory (almost all the editing I did are at the end of them):
Art\CIV4ArtDefines_Building.xml
Art\CIV4ArtDefines_Civilization.xml
Art\CIV4ArtDefines_Leaderhead.xml
(to specify the path of the civ graphics)
Civilizations\CIV4CivilizationInfos.xml
Civilizations\CIV4LeaderHeadInfos.xml
(to edit the Civ and the Leader)
GameInfo\CIV4DiplomacyInfos.xml
(to set the Diplomacy Dialogues of the Leader when playing as AI)
Technologies\CIV4TechInfos.xml
(to create the Geniality Unique Tech)
Buildings\CIV4BuildingInfos.xml
Buildings\CIV4BuildingClassInfos.xml
(to create the Unique National Wonders)
Interface\CIV4ColorVals.xml
Interface\CIV4PlayerColorInfos.xml
(to set some colors close to the ones on the flag as civ and text color)
Text\CIV4GameTextInfos_Leonardo.xml
(to update the text info)
- Unique Unit (UU)
I didn't give a Unique Unit (UU) to this Civ - Leonardo Civ Free Tech
I gave this Civ THE_WHEEL and MASONRY (without the required tech) as free tech. Plus the Geniality Unique free tech. - The Geniality Unique Tech
Since the Civ has not UU, it has a Unique Tech: the Geniality. This tech allow to build up 6 Unique National Wonders. - Leader Leonardo da Vinci Traits and Profile
I gave to Leonardo: the Traits Creative and Industious; FREE_SPEECH as favorite civic; the flawors SCIENCE and CULTURE with value 7; then I mixed the top part (from the top to the TRAITS/FLAWORS section) of the code of Ghandi (increasing the tag <iWonderConstructRand>50</iWonderConstructRand> to 50) and the end part (after the TRAITS/FLAWORS section) of the code of Alexander. - Leonardo-s Civ Unique National Wonders:
- Leonardo's WorkShop
Cost: 250 points production
Culture point in the city: +3/turn
Great People point in the city: +1/turn
City more likely to generate: Great Scientist
Allow to turn 2 citizens into: Scientist
Extra (in all the cities): +100% GP grown rate
Tech Required: none
Requires these buildings: none - Codes and Manuscripts
Cost: 250 points production
Culture point in the city: +3/turn
Great People point in the city: +1/turn
City more likely to generate: Great Scientist
Allow to turn 2 citizens into: Scientist
Extra (in all the cities): +25% Science
Tech Required: Mathematics (in 2.27 version)
Requires these buildings: (4) Library - Art Studies
Cost: 250 points production
Culture point in the city: +3/turn
Great People point in the city: +1/turn
City more likely to generate: Great Artist
Allow to turn 2 citizens into: Artist
Extra (in all the cities): +25% Culture
Tech Required: Polytheism (in 2.27 version)
Requires these buildings: (4) Obelisk - The "Monnalisa"
Cost: 250 points production
Culture point in the city: +10/turn
Great People point in the city: +1/turn
City more likely to generate: Great Artist
Allow to turn 2 citizens into: Artist
Extra (in all the cities): +1 Happiness
Tech Required: Monarchy (in 2.27 version)
Requires these buildings: (4) Granary - Balystic Machines
Cost: 250 points production
Culture point in the city: +3/turn
Great People point in the city: +1/turn
City more likely to generate: Great Engineer
Allow to turn 2 citizens into: Engineer
Extra (in all the cities): +1 Specialist
Tech Required: Machinery (in 2.27 version)
Requires these buildings: (4) Forge - The Ideal City
Cost: 250 points production
Culture point in the city: +3/turn
Great People point in the city: +1/turn
City more likely to generate: Great Engineer
Allow to turn 2 citizens into: Engineer
Extra (in all the cities): +2 Health
Tech Required: Construction (in 2.27 version)
Requires these buildings: (4) Aqueduct
- Leonardo's WorkShop
- This civ doesn't have UU, so it has an Unique Tech which allows to build some Unique National Wonders (UNW).
- Every UNW costs 250 points of production, and has those effects:
- in the city of production:
+3 culture/turn (+10 culture/turn for The "Monnalisa"), +1 GPpoint/turn, can turn 2 citizen into a kind of specialist. - in all the cities of the empire:
every UNW as a different effect.
- in the city of production:
- Beeing able early to build those unique national wonder doesn't mean that it is something easy:
- they costs many point of production.
- some buildings are required (libraries, obelisks, granaries, forges, aqueducts...) to start working on a UNW.
- a specific tech is required (in the 2.27 version) to start working on a UNW.
- build them early could mean lose the opportunity to build World Wonders which other civs are building.
:: Credits
Mod Component Leonardo for Civ IV Created by Yatta77.
A special thanks to Charcoal, Jecrell and BrentRitchie for the Mod Guides they posted.
And to Heroes and JPeriod for helping finding new concepts for the mod.