dh_epic
Cold War Veteran
Yeah, I like to imagine reasons for population unhappiness while I play. But the illusion is broken when I can shut them up with a cathedral.
I don't think Civ is in danger of getting bogged down the same way as a war sim... because those war sims had to resemble one historical event, which had a lot of constants. Civ has no historical constants except for the tech tree and the Civilizations themselves -- playing history from the start to the end has many more possibilities than constants.
Focusing on the details of a specific historical event, technology, or unit would be disasterous in Civ. "Actually, the greek spearmen sometimes threw their spears, so there needs to be an ability to throw spears if you're greek, unless you run out of spears, in which case you wouldn't be able to fight at all, and the units would become workers that the opponents can enslave, but if they take the spears out of the dead bodies they can re-arm workers, and convert them into spearmen, and then send them back at the greeks, but they wouldn't fight as effectively because they'd be slaves, and they might mutiny, unless you pay them more, but they'd be able to throw spears because they're greek and that's what they did in real life"
Anyone who even likes a FRAGMENT of that idea should be dragged out into the street and stabbed with a spear (a virtual one, not a real one).
The enhancements I want to see in Civ 4 would be almost like adding a fun (but not totally realistic) PHYSICS engine. But instead of physical forces, you include social and political forces. Do you realize how great Half Life 2 is going to be when the physics let you solve a single problem with multiple solutions? The physics will let you use anything to block an attack, inflict an attack, distract the enemy, break and enter, etc.. The same thing should be true for Civ, but in the social-political sense. There should be more than one way to win a war, please your people, hurt your enemy, accumulate wealth and resources...
Why do you think Grand Theft Auto is such a popular game? By no means are the physics realistic, but in adding a simplified version of it, they made the game feel like you can do ANYTHING. And at the end of the day, I think the ability to do anything is what drew everyone to Civ in the first place, before we got attached to building settlers.
I don't think Civ is in danger of getting bogged down the same way as a war sim... because those war sims had to resemble one historical event, which had a lot of constants. Civ has no historical constants except for the tech tree and the Civilizations themselves -- playing history from the start to the end has many more possibilities than constants.
Focusing on the details of a specific historical event, technology, or unit would be disasterous in Civ. "Actually, the greek spearmen sometimes threw their spears, so there needs to be an ability to throw spears if you're greek, unless you run out of spears, in which case you wouldn't be able to fight at all, and the units would become workers that the opponents can enslave, but if they take the spears out of the dead bodies they can re-arm workers, and convert them into spearmen, and then send them back at the greeks, but they wouldn't fight as effectively because they'd be slaves, and they might mutiny, unless you pay them more, but they'd be able to throw spears because they're greek and that's what they did in real life"
Anyone who even likes a FRAGMENT of that idea should be dragged out into the street and stabbed with a spear (a virtual one, not a real one).
The enhancements I want to see in Civ 4 would be almost like adding a fun (but not totally realistic) PHYSICS engine. But instead of physical forces, you include social and political forces. Do you realize how great Half Life 2 is going to be when the physics let you solve a single problem with multiple solutions? The physics will let you use anything to block an attack, inflict an attack, distract the enemy, break and enter, etc.. The same thing should be true for Civ, but in the social-political sense. There should be more than one way to win a war, please your people, hurt your enemy, accumulate wealth and resources...
Why do you think Grand Theft Auto is such a popular game? By no means are the physics realistic, but in adding a simplified version of it, they made the game feel like you can do ANYTHING. And at the end of the day, I think the ability to do anything is what drew everyone to Civ in the first place, before we got attached to building settlers.