Civilization should allow the player to be more
civilized. Its still predominately a war-game. And the war-game part is fun, but a few changes would make the game-play feel more like building a civilization than prepping an invasion force.
These are just a few ideas I have come up with, I am sure others can contribute valuable suggestions.
1. On the editor units tab, allow a unit to create war weariness or unhappiness if killed or captured. That can be for either or both the attacker or attacked. This way, we could have peace-keepers or non-violent protesters. Iraqi reactionaries are attacking American forces in an attempt to cause war-weariness here, and this sort of reality could be reflected in the game. A Gandhian action could be portrayed in the game too, such that if your civ killed or captured my non-violent resister, war-weariness would happen in your civ. Or if a general or army is killed, great war-weariness for that civ would occur.
2. There needs to be many more options in diplomacy, including a strong reaction against aggression especially later in the game. As it works now, if you have a strong military, you play other civs against each other and pick off your rivals one at a time. In reality, this would not happen very often. Alliances to allow military aggression should be much more costly, and AI civs should gang up on the human player after the 2nd or 3rd invasion. This would be a nice option.
3. Does planting forests do anything, other than give future clear-cutting? Let planting forests increase happiness or culture later in the game or under certain govts. The Green movement is very prominent in many modern nations, and in some developing countries industrial waste makes a big impact.
4. Gigantic cities need to cause a negative impact in more than pollution. Populations of over 25 or 30 should start to decrease culture without infrastructure improvements, or cause national unhappiness. It should be costly for a gigantic metropolis to maintain order, so that most of the specialist need to be police or entertainers.
Okay, I get the hint since the newest add-on is called . Conquests . Atari knows the war aspect of the game is its main appeal. But just a few additions here and there to temper the war-mongering feel would be a nice balance, and prevent the game from becoming something that is ONLY about war-conquest, and therefore, a bit more civilized.
These are just a few ideas I have come up with, I am sure others can contribute valuable suggestions.
1. On the editor units tab, allow a unit to create war weariness or unhappiness if killed or captured. That can be for either or both the attacker or attacked. This way, we could have peace-keepers or non-violent protesters. Iraqi reactionaries are attacking American forces in an attempt to cause war-weariness here, and this sort of reality could be reflected in the game. A Gandhian action could be portrayed in the game too, such that if your civ killed or captured my non-violent resister, war-weariness would happen in your civ. Or if a general or army is killed, great war-weariness for that civ would occur.
2. There needs to be many more options in diplomacy, including a strong reaction against aggression especially later in the game. As it works now, if you have a strong military, you play other civs against each other and pick off your rivals one at a time. In reality, this would not happen very often. Alliances to allow military aggression should be much more costly, and AI civs should gang up on the human player after the 2nd or 3rd invasion. This would be a nice option.
3. Does planting forests do anything, other than give future clear-cutting? Let planting forests increase happiness or culture later in the game or under certain govts. The Green movement is very prominent in many modern nations, and in some developing countries industrial waste makes a big impact.
4. Gigantic cities need to cause a negative impact in more than pollution. Populations of over 25 or 30 should start to decrease culture without infrastructure improvements, or cause national unhappiness. It should be costly for a gigantic metropolis to maintain order, so that most of the specialist need to be police or entertainers.
Okay, I get the hint since the newest add-on is called . Conquests . Atari knows the war aspect of the game is its main appeal. But just a few additions here and there to temper the war-mongering feel would be a nice balance, and prevent the game from becoming something that is ONLY about war-conquest, and therefore, a bit more civilized.