Lets have some fun and settle our first city

Hello Chokepoints my old friends...
 
In Civ VI, a Settler still has only two movement points, right? And only one through difficult terrain? So, would you sacrifice two turns to get that better spot? It might be a good idea, given how vital the best location is now.

Also, keep in mind that by settling there you'd be losing the (pretty massive) hammer bonus from chopping the forest.

@Sansa - any later SS's? I missed the window and want to know what you're talking about wrt Kongo.:)
 
In Civ VI, a Settler still has only two movement points, right? And only one through difficult terrain? So, would you sacrifice two turns to get that better spot? It might be a good idea, given how vital the best location is now.

I considered that. I would be sacrificing 2 turns. But it might still be worth it because the city would be in range of all 5 of the resources in the screenshot as well as all the mountains. I am pretty sure that the current location is out of range of the crab and possibly the copper too.
 
I considered that. I would be sacrificing 2 turns. But it might still be worth it because the city would be in range of all 5 of the resources in the screenshot as well as all the mountains. I am pretty sure that the current location is out of range of the crab and possibly the copper too.

Crabs are in range, copper is not. But from what we've seen, overall Civ6 bonus resources are not that important compared to other terrain features, so I don't think it's worth the wasted turns. Edit: Plus it blocks another city location in the SW that could also utilize the mountain chain.
 
Also, keep in mind that by settling there you'd be losing the (pretty massive) hammer bonus from chopping the forest.

@Sansa - any later SS's? I missed the window and want to know what you're talking about wrt Kongo.:)

Spoiler :
35897f563c4f02419e0a7775be3c7d0c.jpg


It is really interesting that I can still watch that first video (probably until I close it or what).
 
Which parthenon would you pick? Would you go aggresivly and pick desert folklore and target the desert and maybe go for a religious victory knowing Kongo is next to you or would you pick something else?
 
Crabs are in range, copper is not. But from what we've seen, overall Civ6 bonus resources are not that important compared to other terrain features, so I don't think it's worth the wasted turns. Edit: Plus it blocks another city location in the SW that could also utilize the mountain chain.

Yeah, I agree. And I'm gonna want to grab that Pantanal location with one or two cities if possible, even if it means angering Kongo. I'm well defended by mountains to north and west, so I can focus my forces west and south if necessary.
 
Copper only take 1 extra turn, not 2. Would only be worth it if you go as Denkt suggested and go Production. That way you can 4 Mine bonus for your Industrial District. This however limits your Acropolis options. Your Acroplis ideally should be on a hill, next to City centre with as many district/wonder tiles around. So that is really the Jungle Hill if you settle on the spot. with 4 Districts + city centre, s'ok i s'pose(luxe is in the way...cant harvest)

......
I love how you sigh over a game you will never play :D

I'd forward settle him definitely, that's just a great spot overall and we need to claim land on the borders of our future empire :D

When i Finally get that Natural Wonder with a full 36 Tile Double City Split.... i'm going take screen shots and put it as desktop background. :)Natural Wonders are too awesome to belong to one city ...they should be shared so the awesome adjacency can be had by all :)

Which side tho, Kongo Side or Marble side and buy the rest of the Wonders tiles?
 
Love this thread! Kudos to the OP.

I liked all the ideas regarding potential districts and 2nd city placements but what about early build orders, science and culture picks?

Considering "we are playing Greece", the abundance of mountains, the Pantanal and that our closest neighbor is Kongo (things we shouldn't know at starting point but... we now know! :) ):
Start with warrior (discover north wall of mountains and whereabouts, wait nearby for 1st slinger)
Build orders:
1) scout (go south, discover Nat Wonder --> boost to Astrology; meet Kongo; eventually spot barbs)
2) slinger (stick with warrior, kill a barb --> boost to archery)
3) if north open --> scout for higher chance to find CS/Civs/2nd continent, otherwise warrior to help with barbs
4) builder (improve wheat then pasture then mercury (if not possible build mine or farm --> boost to craftmanship)
5) monument
Later I'd go for 1st settler and then build holy site with unit building to defend from barbs

Techs: Anim Husb, Mining, Astrology, Bronze working
Culture: Foreign Trade, Early Empire, Mysticism, Craftmanship, State Workforce, Political Philosophy, Drama and Poetry, theology
Gov.: Chiefdom with God King, Survey and Discipline (we are Greece so we have 1 mil and 2 wild slots); then maybe switch to Early Empire for settler, adopt revelation card (GProphet points) ASAP.
Classical Republic with the mix you like

Doing the above I am realizing how many new variables there are in Civ VI and how much the maps affect gameplay. For example I would have liked to rush stonehenge but stone next to flatland would be only available in my 2nd city!
 
Love this thread! Kudos to the OP.

I liked all the ideas regarding potential districts and 2nd city placements but what about early build orders, science and culture picks?

Considering "we are playing Greece", the abundance of mountains, the Pantanal and that our closest neighbor is Kongo (things we shouldn't know at starting point but... we now know! :) ):
Start with warrior (discover north wall of mountains and whereabouts, wait nearby for 1st slinger)
Build orders:
1) scout (go south, discover Nat Wonder --> boost to Astrology; meet Kongo; eventually spot barbs)
2) slinger (stick with warrior, kill a barb --> boost to archery)
3) if north open --> scout for higher chance to find CS/Civs/2nd continent, otherwise warrior to help with barbs
4) builder (improve wheat then pasture then mercury (if not possible build mine or farm --> boost to craftmanship)
5) monument
Later I'd go for 1st settler and then build holy site with unit building to defend from barbs

Techs: Anim Husb, Mining, Astrology, Bronze working
Culture: Foreign Trade, Early Empire, Mysticism, Craftmanship, State Workforce, Political Philosophy, Drama and Poetry, theology
Gov.: Chiefdom with God King, Survey and Discipline (we are Greece so we have 1 mil and 2 wild slots); then maybe switch to Early Empire for settler, adopt revelation card (GProphet points) ASAP.
Classical Republic with the mix you like

Doing the above I am realizing how many new variables there are in Civ VI and how much the maps affect gameplay. For example I would have liked to rush stonehenge but stone next to flatland would be only available in my 2nd city!

I think that from an arithmetic perspective you are perfect but do not forget your soul and your instinct while playing, after all you can enjoy it even and above all i would say without a script ;)
 
Hmm, I would have moved 1 tile west, but perhaps I'm thinking too much in civ terms. I did not think about the acropolis location being able to border the city. I also did not think about the movement cost to move to that position. Honestly, I feel like that is a pretty awesome starting location. Not sure where the video is from, but curious if they rerolled at all to get that start, or if that is a pretty normal starting location.
 
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