Originally posted by Ozymandius
Playing at Monarch level:
All ancient techs found by 1500 to 1400 BC ... all through Goodie Huts.
Just curious about something. Do you play on an edited map? Or something else non-standard set up? Even at monarch level, I don't recall ever getting more then a couple techs from goodie huts in any game. About half are barbarian hordes, and of the remaining (good) ones, most are relatively useless like maps to the region, or a warrior. I was just curious becuase you mentioned in your earlier post about expecting to get a second city via GH in each game. It just seems like you've got the bonuses from GH's cranked up or something. I don't think I've gotten that much good stuff from goodie huts since I played on chieftan, and even then it was never enough to get tons of techs and cities...
Rtdoplex. Don't worry too much if you don't think you're advancing fast enough. It takes a lot of playing to learn how to improve faster. On the lower settings, the AI grows and advances slowly, so trade with the AI isn't that useful (since he's never got anything you don't have already). What that does mean is that you can, should, and will be able to simply outgrow and out advance him. The trick is learning how...
The most common mistake that new player make is the idea of building up one city and only then moving on to build the next. Expansion is key. Building cities as fast as you possibly can is key. On a standard sized map, you should be looking at building your first 20 cities without any stopping. Don't worry about building improvements in your cities. Don't worry about connecting everything via roads. Don't worry about maxing out your mines and irrigation. You'll want to do all that stuff simultaneously while building more cities, but never at the expense of building those cities. Always have a settler being built somewhere.
Finding the correct balance of city improvements, combat units, workers, and settlers is what you should be striving for. It sounds to me like you need to just increase your settler rate a bit. As I said before, a good rule of thumb is that until you've hit some kind of boundaries around you (physical, or AI borders), you should always have at least one settler being built at a city at any given time. Building more cities means you can do this more easily. It's a great sacrifice when you only have one city to build a settler. You lose a couple population, and all the turns it took which you could have used to build a temple, or a barracks, or a few military units. But when you have two, it's not as bad. And when you have 10, it's easily absorbed by your civilization without it making much of a dent.
Try your next game with this strategy in mind. Don't worry about what techs the AIs are getting, or who's building what wonder where. Focus on expansion first. See how fast you can fill up the area around you. Make sure to build a good number of workers to improve your cities and connect them via roads. A good rule of thumb for workers is to aim for 2 workers per city though your expansion phase. You don't want to build them all at once, but you do want to periodically stop what you're doing in a city and build a worker.
At the lower levels, don't worry about income that much. The AIs wont have anything you want to buy anyway, so it's not worth that much (this will change later, but you need to learn the basics first). Put your tax rate at just high enough so that you are gaining money instead of losing it. Don't play with the luxury slider that much (or at all at chieftan!). In most cases, especially at the lower levels and earlier in the game, you can much more effectively keep your people happy by using garrisons and keeping city populations low (by making workers and settlers which you need anyway), then by killing your science rate by increasing the luxury slider. Pre-Emperor, I rarely ever had a luxury rate higher then 10 or 20 percent. If I could keep my citizens happy in each city while keeping luxury at zero, I considered that a success. It takes a bit more micromanagement to do this, but that's a good thing to get in the habit of doing as well.
If you do that, you'll find that you can gain science at a good clip. I couldn't tell you what the milestones are, since it's been a long time since I played at that level. Don't worry about them anyway. Just focus on setting your own "personal bests". The lessons to be learned at the chieftan and warlord levels are how to maximize growth purely internally. AI trading and politicing comes into play at later levels. Worry about those after you've mastered those basics. You'll find a much easier road through the game levels if you do that first.