Let's make Civ 5

i wasnt dissapointed either but, civ 4 IS rather lacking.

This is true. I'm under the impression that the developers believed that they could get away with making a mediocre game because of its modability.

Ironically, I feel that the one feature which Civ V must have is a WoC-like interface, with the ability to pick and choose mods without hassle.
 
Öjevind Lång;7533480 said:
I'd like them to reintroduce the espionage system from Civ III. The one in Civ IV really is not fun at all.

Which espionage system are you referring to? If it is Vanilla/Warlords, then I highly recommend you get BtS and try that. If you were comparing it to the revamped BtS system, then why? The passive abilities are nice because you don't have to be micromanaging your spy operations every turn to get benefits, while the active abilities are more numerous than they were in Civ3.
 
Which espionage system are you referring to? If it is Vanilla/Warlords, then I highly recommend you get BtS and try that. If you were comparing it to the revamped BtS system, then why? The passive abilities are nice because you don't have to be micromanaging your spy operations every turn to get benefits, while the active abilities are more numerous than they were in Civ3.

Even in BtS, after the presumably last patch, I find the espionage feature annoying and way overpowered. I'd rather have no espionage at all, or espionage of the kind in Civ III with tis admtitedly limited power.

Incidentally, the latest patch for BtS doesn't seem to have cured all the trade bugs. I keep getting the weirdest offers from other cols.
 
How about shifting the gameplay focus further from military might and stability; and more on creative construction and customization of your empire? I don't want it to be SimCity on a global scale; but I want it to move closer to this premise without compromising the strategic element which founds the series.

I want to attempt to build a unique empire which ultimately brings the grand designs of my dreams to life. I want to command armies without constantly managing every unit every turn. I want to explore a world and discover things I've never seen before. I want to write the laws, define the culture, invent technologies limited only by the imagination, and define relationships between leaders deeper than trading history and military matters. I want to build a world the way I envision it, with the one true history of Earth not dominating over every element of gameplay.

I want to be free.
 
Öjevind Lång;7548923 said:
Even in BtS, after the presumably last patch, I find the espionage feature annoying and way overpowered. I'd rather have no espionage at all, or espionage of the kind in Civ III with tis admtitedly limited power.

Incidentally, the latest patch for BtS doesn't seem to have cured all the trade bugs. I keep getting the weirdest offers from other cols.

Oddly enough, my major frustrations with the system were AIs blowing up my farms. I also had a game where a particular leader, I think it was Hammurabi, was constantly stealing technology from me--he snuck off with 4 techs before I finally sacked Babylon! I don't quite know if he did them all, but I know the problem seemed to stop when Hammurabi's big cities were flying my flags instead of his.

I haven't gone out of my way to try and exploit the system though, so I haven't seen these fault lines. I like how they separated your espionage from your cash reserve, though--it makes it more of an investment instead of a whim. My question is: would reducing the number of points you get, say to 4 from 8 for the intelligence agency and security bureau, or reducing the number of points you get from a spy specialist, would that work? Is it just that you can too easily build up an arsenal of points to use against someone?


...

@Ramesses: While it sounds like you are an excellent poet, I cannot find anything concrete you want to change. It sounds like you want your leader to be the hero of an RPG while you are playing the game.
 
@Ramesses: While it sounds like you are an excellent poet, I cannot find anything concrete you want to change. It sounds like you want your leader to be the hero of an RPG while you are playing the game.

Yeah, I was kinda just rambling there. Pay no heed to my weightless words. :D
 
To quote a particular Mr. Gibson (or paraphrase, because I might mess up the quote): "I kind of got lost in the blizzard of words there."
 
For the sake of historical accuracy, I request these improvements:

1)There should be two separate borders.
The cultural border and diplomatic border. In reality, culture really does not affect policy so much as we seen in world history, Japanese had never been succumbed to Chinese rule despite the heavy influences of Chinese culture onto Japanese Culture. My concept is that, the cultural border retained the properties of the previous CIV series. While the diplomatic border is the actual functional border of a civilization. At first, a diplomatic border has no difference with cultural border; but when a civilization developed writing tech, the civilization can alter her diplomatic border by diplomatic agreement, or by certain military effords. It is not complicated, for example, a city may has 5 unit of distance of cultural border but 6 units of distance of diplomatic border, while a civilization also can claim a tile of territory of economical importance by waging war or by signing treaty with the original owner of that tile. A city's citizen could only work on the terrain within the diplomatic border, not the cultural border.
However, the diplomatic border would grow alongside with the cultural border, if there is no military intervention and there is also no other countries close to one's civilization.

2)civic should affect the way game played:
Civic should not merely altered the variables of the game mechanics such as the grow rate of Great people or the finance so on, it should change the whole mechanics of the way the game played. For example, if a player choose Feudalism as one of his civic, as a result, the player couldn't micromanage his cities, i.e. he can not assign the tiles to his citizens but it is done by the governor of the city alone. Besides, by choosing feudalism a player has option to assign a city(or more) to one of his Great Person as knight, the GP will rule autonomous on the cities and will has his own army; The autonomous Cities will enjoyed lesser maintenance, but the GP has to pay tax to Player and should send his army to assist player during wartime.

3)More personalities to the Great People
This is not my original idea, but the concept adopted from most Japanese Tactic Games. Great People could play a greater role in the Game, a general should command a band of army instead of only one unit, not all scientist will do the same but each has their own unique ability, for example if two scientist is assigned to a city as specialists, while remaining the basic attribute(adding research point), one can also boost the spread of religions(maybe he is as religious as Newton and Pascal), the other can fastened the rate of research of military technology(Archimedes!). But all GP will has their own life-span, maybe a 20 turns to 40 turns. And they all have an attribute called loyalty, a GP with low loyalty could easily betray player by serving other nation, while in Feudalism, GP with low loyalty could possibly declare independence and break from player's control.
 
i would like to see:

workers more animated say in modern age say build a road they change into mack dump truck and a cat D11 and others tools

some more resources stuff like electricity, water and food (LOOK AT SINGAPORE) ; in modern era of course.

wonders and new buildings:

-farm tower (its a dome farm or tower which has farms inside on each level with artificial atmosphere and no soil), space station,etc

projects

Football
Olympics
World cup
Le Mans

bigger maps

mixed nationality/race because of the people and emigrants

default units but can be modified like in spore

units look different over era ex. worker and military engineer

can build bridges

war packs like N.A.T.O

civs can form the ultimate alliance by joining as a federation or union

roads, highways,air space, railroads, bridges are animated

there are different maps for air space, normal, planetary (includes satellites and any space craft)-solar and geographic

deserts can be turned into solar power grids and sell electricity so can geothermal areas

rivals don't know your techs only if asked or your close friends

battle system like ages

I like most of your ideas and lets try and create it or try to talk to the developers to take our advice because we are the ones playing
 
cities can build types of buildings at one time say
population = 6 = 2 buildings
p = 12 = 4 b
and so on

and come on guys lets get some of the techs and buildings in development now like the Farm tower
 
WELCOME! Hello! Pleasure to meet you. What version are you playing? Do you have BTS?

Farm Tower??? What are you on about some kind of futuristic farm? Or do you mean a grain silo?

Building/Researching 2 things at once has been brought up several times before, have a look and then come back with your ideas.

I have written several things about Unions such as NATO and the like and would like to see some comment on them.

Several of your suggestions only regard the graphics, on the most part people don't seem that bothered about them on this forum. Things such as animated roads, and workers already look different (only slightly) in different eras.

I am not sure what you mean regarding different maps for airspace and the like. This topic did arise in the grid poll thread but it got a little heated. A brief thought flashed through my head just now that it would be nice to have increased air superiority feedback, like an overlay saying where you planes control the skies.
 
Maybe a nerfed version of Rhye's Stability system could be placed.

I would like to see civilizations splitting and having civil wars and other things.

Colonies should have to do with the civilization you picked. America should create Puerto Rico,The Virgin Islands, or maybe even the Confederate States of America, but not France.

If they could possibly do this without screwing up the gameplay, I would REALLY like to see something that allows entirely new technology trees to be followed.

What if your civilization found Mathematics before they found Masonry(which, believe it or not, sounds a lot more likely). What if they found some type of water breathing soldier uniform before the future? What if(my favorite) your civilization found ELECTRICITY before they found Education, or the Printing Press.... Or Gunpowder.
 
1. Make some sort of interface that you can easily create civs, units, leaders, etc. without crashing the game (crashed my Warlords).

2. Future units, buildings, graphics. Colonization of space?

3. Expand on the U.N. council type, I believe it has potential

4. Give the game a lot of civs, say 50 or 55, and add gameplay fixes, units, etc. in expansion packs.
 
I'd like to see the colonization graphics, and more realistic mountains, and a battle mini-map, with basic battle organizing, a bit like on Spartan. I know this can slow everything down, and on Medieval 2, it was very tedious, especially the siege, which ended up too boring to bother with. So instead of ending up auto-resolving everything, some sort of basic unit/arrange/combat window... if i knew how, i would make such a mod. I suspect they will make a Civ 5, as it's been a few years now since Civ 4, and colonisation seems like it might be a step to Civ 5. I'd also like more realistiic images of the national leaders.. perhaps actors.
 
Actors? They cost money! Money I was rather spent on game development. It is a nice idea, but I don't think it is worth it, I seldom look at the leader heads, I instantly know what they are on about because its either a tech trade thats not worth it or they're asking me to go to war or cease trade with someone I have no desire to go to war with.
 
I was also thinking of like sepia-type photos or realistic illustrations. I find those intro videos in other games to be a waist of space, and oft think that the longer the videos, the poorer will be the game.
 
I would like to see actual future technologies instead of "Future Techs" repeated over and over. Gene Roddenberry made up stuff, so can Sid Meier's. I would like to be able to build cities on mountains. It can be done. I would like to see the Engineering tech allow building canals. I really want the music of Civ 2 back. I think every civilization should have the opportunity to begin a "religion tree" just like a Technology tree. Every civ should choose one path to start out on, monotheistic, pantheistic or polytheistic. Then as time goes on you could develop doctrines, traditions, ceremonies, and establish your level of tolerance. You could also give the player the option of automating the religious development, in case you don't want to be bothered with it. A player should have the option of deleting items from the list of units and buildings of the cities. For example, if I know I will never build a Marine, then I should be able to remove it easily for the game I'm in so I don't have to scroll through so many options.
 
They don't need to make up techs. They should just add in technologies that are in development, instead of only using ones that have been developed.
 
Mostly I just want longer, slower games. I loved marathon where I could have good wars with all of the units and they didn't get obsoleted in the middle of the war.

I also like the idea of diplomatic borders, and culture acting similarly to how it does now, but without the borders. It seems like that could have potential.
 
The idea to continue the techtree after the modern age instead of having repeating future techs is very good, however, many people feel civ is a game about history, and thus there should be no sf. A better idea might be to break up future tech into a few fields: one which gives all cities +1 :) , one which gives all cities + 1 :health: , one which gives all your units +5% strength, one which decreases the chance of your planes and nukes getting intercepted and increases your chances of intercepting enemy planes and nukes. These four future techs could be repeated like the singular future tech we have now.
 
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