"Have research broken up into Discovery, Engineering, Religious, Civics, and Military" <-- I loved this idea .... but I think it could be tweaked. For example military research gets a massive boost during war, or engineering when the ecomonmy is good, religion when time are harsh?
Interesting, though I'd more likely peg, the whole different research categories amongst the various "specialized" citizens in your cities, for example: lets say you want to research an economic technology quickly, you can get your free citizens in your cities to become merchants, which not only provide the merchant abilities, but also provide x number of beakers towards economic technologies.
I'd have the technologies based on of course:
Discovery
Engineering
Scientific
Military
Religious
Economic
Civil
Could there be anymore categories?
And yes, military technologies should get a boost when in wartime (for those who are foolish enough to want to create new military advances at the cost of a potentially costly war...)
Also, civics should also have research bonuses for various categories of technologies.
And lastly, as has been mentioned before, multiple techs that could be researched at a time. Maybe even by different cities (provided you have the buildings to do so, library, university etc... which would mean that they just don't boost research in a whole, but can be dedicated to researching minor techs, or be left to provide beakers for major techs (which btw, would have you research say your main technology, whatever is first on the list, and say 2 - 4 more minor technologies, which are researched by specific cities)) There should be no penalties, if you lose a city to an enemy or whatnot (no loss of beakers), research should simply be transferred to the next available city, or put on standby until say the major tech has been researched.
I think we need to have a resource amount system too, can one source really supply a nations needs? America has oil in texas... but it damm well needs to import.
Yes, there should be limited amounts with varying resources, and units should have certain resource amount requirements in order to be completed, non renewable resources should not be "infinite" (or when they become obsolete)
Natural resources can also become scare or die out if you are consuming them at an alarming rate.
I hate the artillary system we have in civ 4, maybe artillary units could be attached to others to give a boost... but the nature of the turn system means a battle between two large stacks of units always favours the first to attack.
Hmm... dunno about here.
I think we need civil war.. there was a great mod in the bts expansion that included stability needs. (forgive for not knowing the name ...or being arsed to find it). The introduction of vassel states was class, but by the end of the game we're still left with just the few superpowers. History has shown us that what goes up always comes down.
Sure why not? Makes it a bit more challenging for players who have some unhappy citizens in their cities who want to split and form a new sub civilization (which you'd need to conquer all the dissident cities in order to restore order).
Some of the AI handicapping needs much to be desired too i think. Espically the unit allowance. I think the difficulty levels should be more gradual, but that is a matter of balance tbh.
Sure why not, better AI is always welcomed.
Actual penelties for unhappy civs.... independance? mutiny? rioting? and I think that terrorism is gonna have to come into play soon.
Hmm perhaps, could work.
It would be nice to see more unique improvments, remember the airfeilds of old? A power plant in the country-side that provides power to more that one city. I'd like to see some military engineers too, for those airfields and bridges. (Why can tanks cross rivers? one of the most important part of planning for world war 2 was to secure and make crossings).
Sure, why not?
And a militry supply issue, getting that food, ammo, oil to the front line!
Nah, just stick to your military units struggling in enemy lines, maybe even have a unit which is intended as a support for military groups (like a supply truck or caravan) which helps the effective fighting of your soldiers, that's all, no need to be specific on ammo and fuel...
Why cant I destroy roads and railways anymore? and buildings dont need to be destroyed either.... bombing runs could damage buildings, or even hit the wrong ones.
Yep, sure, a good idea.
I like the senarios that came with bts, but it seems a bit slapdash. Improving it could make for some great improvision within games (but still with the option to turn it off).
You mean have scenarios within a normal game? I dunno, I'd probably just say have the scenarios load embedded with CIV V (as opposed to closing CIV IV and loading it as a separate application), well I dunno if that would be memory hungry, but it's much better to easily just go to a scenario or mod, and then return back to the normal game.
I'd like the media to play larger roles (more-so later on) Reasons for going to war.... with pros and cons either way ( pop happiness ... civ opinion)
Maybe, could work.
I'd like the idea of being able to actually make ur rilflemen better than someone else's by extra funding or different training, allowing you to create your own unique unit!
Perhaps, but then again, that's what promotions are for!
Someone mentioned quite near the start that there are only so many uses for a building or functions it can do... true. but i'd like to see cities building things and at the same time training men. Some civic types could even allow you to train 2,3 or 4 units at a time, at the expense of only producing basic buildings or military structures.
Yep, building an improvement or wonder, should be in conjunction of building a unit... perhaps at a slower rate then just sticking to one production.
Finally, it would be nice to see some change to the border system. Cities should carry a minimum area around them, but that outside could be up for bargin in peace treaties or neighbouring states.
You mean selling outside territory? (not trading away cities) Well sure, that could work if your strap for cash or want to please "powerful" neighbours... (like the Munich Conference as an example, though in your own terms perhaps.)
Well there's my rebuttals/extended ideas... now that was longer than slightjunky's!
