Let's play a Succesion Game!

Pre-turn
Not Much things looks well in hand.

Turn 1 (810AD):
Position Troops Load up some galleys Prepare for English Invasion.

Turn 2 (820AD):
Rush Some Library for Culture Pop.
Moving in on Lizzy


Turn 3 (830AD):
Unload on Salt Peter.

IBT: Remove or Declare! We are at War.
English Loose a Sword.

Turn 4 (840AD):
Unload on Iron
Pillage Salt
Unload 8 Musket 11 Knights 12 Imm. 2 settler and 4 Cats outside Canterbury

IBT:
Japan Move or Declare! Moved All Immortals are outside Beijing Now.
Loose empty Galley but Sink 2 English Galleys

Turn 5 (850AD):
Pillage Iron.
Assault Canterbury 4 Musket, 1 Pike and 1 Sword Dead loss 5 Immortals City Razed
Establish Hoe Broken
Assault on London Kill 4 Musket Dead loss 2 Knights London Razed
Razed Lux to 10%

IBT: Loose Expose Knight that razed London

Turn 6 (860AD):
Moving Troops
Kill 1 Musket and Sword.

IBT:
Loose Musket to LB
English Resettle London

Turn 7 (870AD):
Assault London Kill 1 Musket and 1 Spear London Razed
Assault Hastings Kill 3 Musket, 1 Pike, 1 sword, 1 LB, Loss 3 Knights Hasting Razed.
Kill 2 Musket 4 Pikes, 2 Spear, 7 Swords, 3 Warriors In mop Up Duty with No Losses.
Establish Pasty White

Turn 8 (880AD):
Assault Warrick 2 Muskets Loss 1 Immortal Captured
Kill 1 Musket, 1 Pike, 2 Swords, 1LB and capture a Settler in Mop up Duty with No Losses
Establish Slow Death

Turn 9 (890AD):
Kill 1Sword, 1 LB on Mop up No Losses

Turn 10 (900AD):
Establish Slime Ball.
Lux up to 30%
Assault Coventry 2 Pikes Dead Loss 1 Knight Capture Coventry.
Assault York Kill 3 Muskets 1 Spear Loss 2 Knights One Red Lined Musket left who promoted on the last Knight.

ONLY 69 Tiles to Domination
ROSTER:

Tupac: UP
Ivan: On Deck
Nervovats:
JJJ: Just Played.

moxxa2fs.jpg


The Save: View attachment Moxxa_900 AD.SAV
 
Pre-turn - don't see the point in MM at this stage. Suppose we might as well wrap this up faster, so declare war on Japan. Those immortals move onto the hils beside Beijing.

IT - Kill 6 Jap swords on defence, lose 4 immortals, lose a knight to an english Longbow (6-5).

Turn 1 - Kill 4 defenders for the loss of a knight at Nottingham (10-6) and capture the city. Kill a musket and a spear without loss and capture York (12-6), kill 2 LB's but no leader (14-6).

IT - kill 2 more jap swords on defence for the loss of the last immortals of that stack. Oh well, i won't mourn (16-8).

Turn 2 - just line up to wipe out england next turn.

IT - Nottingham flips taking a musket and immortal with it. Oh well, these things happen.

Turn 3 - retake Nottingham. (17-8) Our might cats do absolutely nothing at Newcastle, then our knights follow suite. In the end we lose 9 knights to kill 3 muskets and a longbow (20-17) but we are victorious.

picture12tg4.png


End turn

IT - zzz

Turn 4 - lots of WLTKD now that the war is over. Check our Tile status we need 7 tiles, the game will end in the interturn. Just hit end turn.

IT - zzz

Turn 5 - we get our culture expansions and...

picture13nh4.png


Final score 8709, we are Xerxes the magnificent and this score sits highest in my hall of fame. Great win everybody.

Attached is the save just before the game ends.
 

Attachments

Congratulation! Do you have C3C?
Well, this score my second best and best on Deity.
 
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