Ornen
King
- Joined
- Feb 25, 2006
- Messages
- 643
The first turns in a game of Civ are often the most important in the entire game, so I think this might merit some in-depth discussion. The general consensus I've seen here (and found in most of my own sessions) is that a very early conquest is one of the most powerful strategies. If so, what's your build & method of doing it? If not, what strategies do you prefer?
I'm especially interested in what builds people are using. I pretty much always go Slinger -> Builder -> Slinger -> Settler in my games, or something very similar. I'll settle the second city on the way to my first conquest, and from there focus both cities on cranking out Slingers/Archers, with a couple Warriors in there as well. I'll sometimes work in a Trader as well. That gives a food/prod boost to the second city, helps new units get to the frontlines faster, and gives a very nice tech boost to Currency, which is usually the first Classical Era tech I'm interested in. That said, I'm still not sure it's worth it vs having an extra Archer early on, when every one counts.
As for tech, I usually unlock Mining/AH first to improve the production resources around me. From there, Archery and Irrigation are often priorities, though Irrigation can wait until I steal or make a second Builder. With civics, Political Philosophy is obviously a high priority. An early Builder and Settler both help attain a couple key Inspiration boosts on the way there.
In terms of policies, Discipline/Urban Planning is my starter set pretty much always. I'll switch to Agoge early on, while keeping Urban Planning in place. Once my initial conquest is over, my midgame usually involves building waves of settlers and builders to fill out and develop my empire. But that's getting outside of the scope of the thread.
For the sake of discussion, let's try to avoid strategies that hinge on Civ bonuses – yes, I'm familiar with spamming War Carts, but I'm more interested in general strategies here. I'm open to talking about religion, but I usually clearly divide my religion games from my non-religion ones, and the opening build is very, very different.
A couple key questions from my own plays: are the early builder, settler, and trader worth it, or is it best to focus more exclusively on conquest? That's a fair number of hammers to divert from an early conquest strat, but I do think each of them are well-served.
I'm especially interested in what builds people are using. I pretty much always go Slinger -> Builder -> Slinger -> Settler in my games, or something very similar. I'll settle the second city on the way to my first conquest, and from there focus both cities on cranking out Slingers/Archers, with a couple Warriors in there as well. I'll sometimes work in a Trader as well. That gives a food/prod boost to the second city, helps new units get to the frontlines faster, and gives a very nice tech boost to Currency, which is usually the first Classical Era tech I'm interested in. That said, I'm still not sure it's worth it vs having an extra Archer early on, when every one counts.
As for tech, I usually unlock Mining/AH first to improve the production resources around me. From there, Archery and Irrigation are often priorities, though Irrigation can wait until I steal or make a second Builder. With civics, Political Philosophy is obviously a high priority. An early Builder and Settler both help attain a couple key Inspiration boosts on the way there.
In terms of policies, Discipline/Urban Planning is my starter set pretty much always. I'll switch to Agoge early on, while keeping Urban Planning in place. Once my initial conquest is over, my midgame usually involves building waves of settlers and builders to fill out and develop my empire. But that's getting outside of the scope of the thread.
For the sake of discussion, let's try to avoid strategies that hinge on Civ bonuses – yes, I'm familiar with spamming War Carts, but I'm more interested in general strategies here. I'm open to talking about religion, but I usually clearly divide my religion games from my non-religion ones, and the opening build is very, very different.
A couple key questions from my own plays: are the early builder, settler, and trader worth it, or is it best to focus more exclusively on conquest? That's a fair number of hammers to divert from an early conquest strat, but I do think each of them are well-served.