<br />posted September 17, 2001 07:31 PM <br />well, im playing prince right now, and one thing i can tell you is to keep your citizens happy at the start, but the luxuries to 10% when you get monarchy, you may have to put the luxuries rate higher depending on the government and the number of "happy wonders" you have. Don't have a disorder for more than 2 turns or your government falls. <br /> <hr></blockquote>
Several comments that may be of assistance:
1. My personal playing style refuses to ever pay luxuries while in Monarchy. Instead, as I get 50 or 60 cities at Deity (where happiness is an extreme factor), I just turn citizens into taxmen or scientists and let their growth grind to a halt at size 6, 7, or 8. When Democracy comes, which is not long by this point in the mid-game, then it is time for all to grow to 20+ in about 15 turns.
2. michelnagelo's Chapel is crucial, or else you will stymie growth by putting huge resources into Cathedrals throughout your empire. MC is the most important wonder in the game, bar none.
3. JS Bach is also crucial, esp. for a mid-game democracy. Nothing else can duplicate its unique effects on happiness, esp. on units(s) away from home in a Republic/Democracy.
4. To my knowledge, a Democracy is the only government that can fall if a city stays in disorder. The democracy will fall on the second consecutive turn of a given city being unhappy (the anarchy fist will be seen). BTW, Nuclear Plants in the respective unhappy cities may detonate, too. All other forms of government may have cities in Anarchy for as long as you desire, but they won't contribute any science or taxes to your empire.
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