· After the worker is done chopping the first settler, he goes to the river corn and improves it. Settler OF into SH and grows back to size 4 to 2whip another one. 2nd city grows on SH and will 1pop whip a worker.
· Wheel-Pottery-AH-Writing
· Cuzco built/whipped/chopped all the settlers, Tiwanaku 1whipped every worker but one
· Got these river cottages online ASAP, and started chopping/whipping Terraces, basic city micro stuff… not much to explain, it will all be quite apparent in the saves
· After City #3 was settled I chopped a bunch of forests into SH and got ~200 gold from it around T50. Was extremely helpful and I didn’t want to settle more cities before Pottery, only wanted the first 3 ASAP because Charly could have taken them.
· Misc. stuff: note that I didn’t improve the dry rice, not worth the early worker turns. Look at where I placed my Quechuas so I’m completely safe from the barbs (not safe from a barb Axe but it’s Emperor not deity). Look at my city placement, overlap is key, especially on higher difficulties, and here it's even better because you have way too much food.
· My micro was far from perfect but I still think it would benefit you to check the saves so you can see the tile improvements etc.
Now Cuzco will chop a library and run scientists.
6th city settled next turn, I won’t expand anymore, I’ll have very good research with the current land already, and lots of food means lots of hammers. From now tech path will be Alpha-MC-Aesth-Machinery-Construction. Trade for IW and maths, bulb Engineering and roll over the map. Jungle land is not worth it in this case, even though it’s pretty juicy. Don't forget that you have to skip fishing to bulb Engi. Oh and I'm not sure trebs are required on Emp but I like it because it's a strategy that works on any difficulty level.