[NFP] Ley Lines... How Do They Work?

Ashmantious

Warlord
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Oct 24, 2005
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The Civlipedia has no information about them. I'm in the Hermetic order and I see them on the map. How is the best way to use them? Place the city on top of them or a district?
 
You can't build districts on Ley Lines, settling is fine though. Otherwise you can try to build districts next to them since they give +1 adjacency to every district.
Ley Lines will also improve for every GP (+1 yield of the GPs type, admirals and so on give science) you got once you get hermetic order to t3 so you might want to generate alot of GPs to make those tiles super nice.
 
The problem with ley lines is that they are on crappy terrain and they don't help you get great people. You have to already be grabbing great people on your own to get any use out of ley lines.
 
Ley Lines give good yields (in later eras) and bonuses to adjacent districts. So you want to build near and around them if you can. You can't build on them.

It's possible to build on a Ley Line tile before you discover them, but obviously you can't do that on purpose without cheating.

ley_line_mine.jpg
 
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You can build cities on them - which, frankly, is one of the best uses for them since those tiles are pretty poor until the industrial era.

And yeah, you can build districts next to them, so just treat them like a source of adjacency and then late game strength.
 
Place districts by the leylines and try to get as many great people as possible so that those leylines can give you tons of yields corresponding to each great people you accumulate
 
So I can't build wonders on ley lines either? That sucks because it's the only place I can build Great Zimbabwe (other conditions met) and I have 9 bonuses in that city radius. I was about to obliterate trade in this one.
 
So I can't build wonders on ley lines either? That sucks because it's the only place I can build Great Zimbabwe (other conditions met) and I have 9 bonuses in that city radius. I was about to obliterate trade in this one.

As far as I"m aware the only thing you can put on leylines are city centers (by settling them). I don't think you can even plant woods.
 
As far as I"m aware the only thing you can put on leylines are city centers (by settling them). I don't think you can even plant woods.

Ley Lines are effectively resources on the map, they function as such, they lack an improvement sadly to really make them work, and can't be harvested (unless you mod it in).
 
Ley Lines are effectively resources on the map, they function as such, they lack an improvement sadly to really make them work, and can't be harvested (unless you mod it in).

Yeah, they're almost useful. Like, it's nice to get some big yields off them, but I find more often than not, if I'm playing with them, when I unlock them they always steal one of my best district spots.

Given that vampire castles are placed, I wonder if Ley Lines would be better if they were slightly weaker overall (ie. went back to +1 adjacency), but if they were instead a resource you could place with a builder charge. I guess that would remove some of the mystical aspects of them, but they'd be infinitely more useful if you could plan them a little better. Or maybe let you harvest them, and when you do, it will re-appear on a random tile nearby. So the game would always have the same number of them, but you can sort of bump them randomly into better positioning.
 
like, how do you think CASTLES work unless built?
Ley lines in the game is supposed to be called Ley Nexus anyway, since they are basically just crossing of powerful magical lines. The alchemist orders, if you think about it, is very favorable for warlike civs, since you need to have vast territories to get many of them, unlike the vampires, the old one worshippers, or the splendor spies. The Ctulhu dudes can even be overpowered by their fire alone.
 
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