Lh Help?!?!

Lord Civius

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I made a simple Patton Mod using the video tutorial a few weeks ago. I used a still photo for the leaderhead. It works but I wanted to take my modding to the next lvel and add my first 3D LH. I simply replaced my original (still photo)dds file with the one I downloaded here and crossed my fingers. It is just a blue screen with a shadowed side of a face where the LH should go. I am obviously doing something wrong and any help would be greatly appreciated. I have read all of the tutorials I could find on the matter and none seem to tell me what i am supposed to do.

I guess what I am asking for is a simple step by step on what to do.
Does it matter where I extract the files to? I put them in my desktop to find them easy.
Do you put the entire file in Assets/Art/Leaderheads? I did, then I set the Civ4Artdefines_Leaderheads/ to match the name of the D/L file.
Please take it easy on me I am very new to modding.

LH File= "Patton"

<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_PATTON</Type>
<Button>,Art/LeaderHeads/Patton_button.dds</Button>
<NIF>art/LeaderHeads/Patton</NIF>
<KFM></KFM>
<NoShaderNIF></NoShaderNIF>
<BackgroundKFM></BackgroundKFM>
</LeaderheadArtInfo>

BTW I am still using my original button.
 
Can anyone throw me a bone? I have been at this all day and just can't seem to get it. Where do I put the file after I extract it. Do I have to split it up or just put the whole thing in MyMod/Assets/Art/Leaderheads? It was simple when I used a still image, it was just one dds. file and I put it in the above mentioned file (leaderheads) and let it know the path in the Civ4ArtDefines xml file. There seems to be no image here so I have no idea what I am doing.
 
I'd ask in the topic from where you got the file. Also, wolfshanze's Leaderhead Tutorial might be useful.

I did but the thread is old and didn't get a response. I've tried to make the question more general by asking what to do with any LH I download. I just don't know where to put the file. I've read wolfshanzes tutorial and it assumes you already know this, as does every other one I've read. Kale did a good job with the video tutorial but it only shows you how to add a still image not a 3D file. When I tried to mimick the still image procedure with the 8.5 MB file it did not work. Anyone that has d/l and installed a custom leaderhead can you please tell me where to put the file and what xml to edit.
 
Someone has provided me with the xml artdefines for the Patton custom LH. It works but I have no idea why. there are 30+ files in the unpacked folder and we only use 5 of them??? How do you determine which files to use? Why d/l so many files to just disregard over 80% of them? It seems I am even more confused now.
 
Deanej is completely right. The ones you're looking for to reference in XML should be:

<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_PATTON</Type>
<Button>Art/Interface/Buttons/Patton_button.dds</Button>
<NIF>Art/LeaderHeads/Patton/Patton.nif</NIF>

The file here should be the largest file with the "nif" extension

<KFM>Art/LeaderHeads/Patton/Churchill.kfm</KFM>
Make sure this one doesn't have "_bg" in it, as that's the background KFM.

<NoShaderNIF>Art/LeaderHeads/Patton/Patton.nif or Patton_noshader.nif</NoShaderNIF>
If there's a file with "noshader" or "nonshader", use this here, otherwise use the same file as referenced for "NIF"

<BackgroundKFM>Art/LeaderHeads/Patton/Churchill_bg.kfm</BackgroundKFM>
Make sure this one does have "_bg" in it, as that's the KFM you now need.

</LeaderheadArtInfo>


Hope that's helpful
 
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