cool3a2
Deity
- Joined
- Mar 30, 2007
- Messages
- 2,177
I just worked on an LH originally made by Zerver and encountered a problem. Please take a look at the following pictures:
(still okay)
(shiny parts on the torso)
Picture 1 doesn't show Zervers version, but in this early progress the problem didn't accur anyways. On picture 2 you can see the problem that made posting e this. There is some shiny effect on parts of the torso going up to the neck. To me it looks like I would have defined to be a metallic material, but that's not the case. The problem occured after I made some changes to a part of the LH (the LH consists of changed charlemagne and cyrus, the part that is of interest for us belongs to charlemagne) and exported it. After I reassigned things to the correct bones (there seems to be two exemplars of most bones) everything worked, except of that shiny thing. Not only that the parts are shiny, they also seem to be flat (in contrast to the unchanged LH).
Further infos:
1) I did my changes to the charlemagne part with 3ds max and followed ploeperpengels tutorial about shading LHs. I don't think that I have missed any of the steps described there and that method also became routine for me. I did similar changes to the cyrus part and everything worked. After exporting the LH to nif, I opened both the previous, unchanged version and the exported nif seperately in nifskope and copied charlemagnes part from the exported nif to the previous nif. As I said I had do to some reassignments in the SkinInstance of that parts, but everything else works. As mentioned I also got cyrus to work with the same method.
2) I contacted Refar who told me to copy the material, the alpha and the texture property from the old version into the new one. I also made further changes (changed consistency flags of the trishape and so on) to make it all the same as it was before exporting it, except of some MatchGroups. But it didn't solved the problem. That means Refars method produced a working version but didn't solved my problem.
3) I also tried to work without autosmooth in 3ds max and roughly did all the other changes again to the unchanged version, but the problem occurs again.
If you'd like to take a closer look at the modells, please load Zervers original version from here and my buggy version from here. You may copy the textures from my version to Zervers to have the same colours as I changed them as well.
Note: due to reallife issues during the next days I will be able to answer on further questions, but not to try out your hints.

(still okay)

(shiny parts on the torso)
Picture 1 doesn't show Zervers version, but in this early progress the problem didn't accur anyways. On picture 2 you can see the problem that made posting e this. There is some shiny effect on parts of the torso going up to the neck. To me it looks like I would have defined to be a metallic material, but that's not the case. The problem occured after I made some changes to a part of the LH (the LH consists of changed charlemagne and cyrus, the part that is of interest for us belongs to charlemagne) and exported it. After I reassigned things to the correct bones (there seems to be two exemplars of most bones) everything worked, except of that shiny thing. Not only that the parts are shiny, they also seem to be flat (in contrast to the unchanged LH).
Further infos:
1) I did my changes to the charlemagne part with 3ds max and followed ploeperpengels tutorial about shading LHs. I don't think that I have missed any of the steps described there and that method also became routine for me. I did similar changes to the cyrus part and everything worked. After exporting the LH to nif, I opened both the previous, unchanged version and the exported nif seperately in nifskope and copied charlemagnes part from the exported nif to the previous nif. As I said I had do to some reassignments in the SkinInstance of that parts, but everything else works. As mentioned I also got cyrus to work with the same method.
2) I contacted Refar who told me to copy the material, the alpha and the texture property from the old version into the new one. I also made further changes (changed consistency flags of the trishape and so on) to make it all the same as it was before exporting it, except of some MatchGroups. But it didn't solved the problem. That means Refars method produced a working version but didn't solved my problem.
3) I also tried to work without autosmooth in 3ds max and roughly did all the other changes again to the unchanged version, but the problem occurs again.
If you'd like to take a closer look at the modells, please load Zervers original version from here and my buggy version from here. You may copy the textures from my version to Zervers to have the same colours as I changed them as well.
Note: due to reallife issues during the next days I will be able to answer on further questions, but not to try out your hints.