salty mud
Deity
I've played Civ IV pretty regularly since its release way back in 2005. Never been particularly good, only now tackling Monarch difficulty, but hey... by the time I retire I may be ready for Deity. This year I've taken a break from Civ IV and decided to expand my Civilization horizons somewhat, and take in some Civ V and VI. People rave about them, so I thought they were worth a try.
I got Civ V initially on release but was that disappointed with it I shelved it for years. Even with BNW I couldn't get into the game as it strayed too far from what, in my opinion, makes Civ IV great. The 1UPT mechanics ruin the AI and destroy any feeling of military progression or industrialisation. Diplomacy is bonkers, and I could never really feel power blocs developing like in Civ IV. This year I decided to try the Vox Populi mod, and it is indeed like a breath of fresh air and does the seemingly impossible; makes Civ V fun. That said, putting very pretty lipstick on a pig doesn't change the pig underneath. 1UPT still ruins the game, the diplomacy is fundamentally broken beyond modders' capabilities and, due to the game's design, city specialisation just doesn't exist.
I also bought the Civ VI Platinum Edition at a heavily reduced rate. On the surface, it's new and fresh. Districts are novel and reintroduce a form of "playing the map" present in IV. Civilisations are nice and varied, though the game does lean too far towards pushing you down a particular playstyle. Corps and armies seem to address some of the issues that 1UPT introduced in Civ V. After a while though, the cracks start to show, and boy, are they big. Diplomacy is even worse than V. Agendas are STUPID beyond all reasoning. My favourite is land-grabber Trajan's - he loves building a massive empire, and also loves other empires that build massive empires. He views other civs taking his potential land as a good thing. Until you reach the arbitrary, "you're too close and claiming my land" point, anyway. The more I played, districts started to seem more and more abstract and forced. I have to build a separate plot just to build a library? I can't build a theatre in my city centre? I would have preferred a city specialisation type district system; most buildings can be built in the city centre as normal, but the player can then sacrifice land to accentuate some bonuses.
Disappointed and dismayed, I return to Civ IV, and boy how I missed it. I won't sit here and claim Civ IV is perfect. Percentage based combat is iffy at best, and archers/siege units could be better designed. That said, it's Civilization. Every turn gives me something to think about; barbarians from the north, war with neighbour to the east, foreign religion spreading in my cities, should I whip these units I need or keep working these gold mines, which tiles can I sacrifice for my specialists... I'm constantly engaged. And the mods, my word... One can play this game for DECADES with all of the variety available.
I got this game when I was 12; I'm now 27. I can imagine I'll still be playing this in another 15 years when I'm 42. Perhaps with a young one by my side, showing them what good games looked like back in the old days.
I got Civ V initially on release but was that disappointed with it I shelved it for years. Even with BNW I couldn't get into the game as it strayed too far from what, in my opinion, makes Civ IV great. The 1UPT mechanics ruin the AI and destroy any feeling of military progression or industrialisation. Diplomacy is bonkers, and I could never really feel power blocs developing like in Civ IV. This year I decided to try the Vox Populi mod, and it is indeed like a breath of fresh air and does the seemingly impossible; makes Civ V fun. That said, putting very pretty lipstick on a pig doesn't change the pig underneath. 1UPT still ruins the game, the diplomacy is fundamentally broken beyond modders' capabilities and, due to the game's design, city specialisation just doesn't exist.
I also bought the Civ VI Platinum Edition at a heavily reduced rate. On the surface, it's new and fresh. Districts are novel and reintroduce a form of "playing the map" present in IV. Civilisations are nice and varied, though the game does lean too far towards pushing you down a particular playstyle. Corps and armies seem to address some of the issues that 1UPT introduced in Civ V. After a while though, the cracks start to show, and boy, are they big. Diplomacy is even worse than V. Agendas are STUPID beyond all reasoning. My favourite is land-grabber Trajan's - he loves building a massive empire, and also loves other empires that build massive empires. He views other civs taking his potential land as a good thing. Until you reach the arbitrary, "you're too close and claiming my land" point, anyway. The more I played, districts started to seem more and more abstract and forced. I have to build a separate plot just to build a library? I can't build a theatre in my city centre? I would have preferred a city specialisation type district system; most buildings can be built in the city centre as normal, but the player can then sacrifice land to accentuate some bonuses.
Disappointed and dismayed, I return to Civ IV, and boy how I missed it. I won't sit here and claim Civ IV is perfect. Percentage based combat is iffy at best, and archers/siege units could be better designed. That said, it's Civilization. Every turn gives me something to think about; barbarians from the north, war with neighbour to the east, foreign religion spreading in my cities, should I whip these units I need or keep working these gold mines, which tiles can I sacrifice for my specialists... I'm constantly engaged. And the mods, my word... One can play this game for DECADES with all of the variety available.
I got this game when I was 12; I'm now 27. I can imagine I'll still be playing this in another 15 years when I'm 42. Perhaps with a young one by my side, showing them what good games looked like back in the old days.
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