ScaryMonkey
Chieftain
So, I want to try out a couple mods to make the game more "fort-heavy", that is, with the forts being a more vital strategic element. Any thoughts on the following?
1. Limited number of cities per era I think that would reflect history much more accurately.
2. Forts exercising ZOC like in Civ II I know this one has been kicked around the forums already, any insights?
3. Forts create national territory This is the key one. Rather than having to build a fort inside your cultural borders, the fort itself would create a smal (3x3) area of national territory.
4. Cities founded on the fort location would have an automatic "walls" or "castle" improvement Seems pretty logical
The upshot of all this would be a more realistic reflection of how national boundaries expand. Countries don't typically found a city just to protect a pass or isthmus. But they would definitely construct an outpost and try to claim the area. And later, a city might grow up around that location (see #4). So basically it would change the early game where you're rushing to stake out territory to a fort race instead of a city race, which would also be better, pre-catapult, as cities are hard to take without siege weapons. Naturally, one would have forts available earlier, but I already know how to do that
1. Limited number of cities per era I think that would reflect history much more accurately.
2. Forts exercising ZOC like in Civ II I know this one has been kicked around the forums already, any insights?
3. Forts create national territory This is the key one. Rather than having to build a fort inside your cultural borders, the fort itself would create a smal (3x3) area of national territory.
4. Cities founded on the fort location would have an automatic "walls" or "castle" improvement Seems pretty logical

The upshot of all this would be a more realistic reflection of how national boundaries expand. Countries don't typically found a city just to protect a pass or isthmus. But they would definitely construct an outpost and try to claim the area. And later, a city might grow up around that location (see #4). So basically it would change the early game where you're rushing to stake out territory to a fort race instead of a city race, which would also be better, pre-catapult, as cities are hard to take without siege weapons. Naturally, one would have forts available earlier, but I already know how to do that
