limited resorces

slo

Warlord
Joined
Sep 22, 2008
Messages
159
If I have oil that can produce 5 units, and I lose a unit, can I rebuild it or once i use all 5 units of oil is the oil gone and i can not replace that lost unit?
thanks
slo
 
You can rebuild it, however im guessing if you get 3 iron based units from a city state and you already have 5 and one of the original 5 dies and you have 7 now, i think you can't build another iron based unit. Thats a better question, atleast for me.
 
You can rebuild it, however im guessing if you get 3 iron based units from a city state and you already have 5 and one of the original 5 dies and you have 7 now, i think you can't build another iron based unit. Thats a better question, atleast for me.

I've been wondering that too.
 
I think if they are gifts they don't go against your overall resource count. I doubt they would, that would defeat the whole benefit of getting them, atleast to me. I wonder if we have to pay maintainance for gifted units?

It has been said if you have x amount of iron units, then loose your iron resource(city captured etc) you keep the units, but pay a much greater maintainance on the units built with the resource.
 
I think if they are gifts they don't go against your overall resource count. I doubt they would, that would defeat the whole benefit of getting them, atleast to me. I wonder if we have to pay maintainance for gifted units?

It has been said if you have x amount of iron units, then loose your iron resource(city captured etc) you keep the units, but pay a much greater maintainance on the units built with the resource.

Yeah i heard that last thing aswell. But the gifted units wouldn't defeat the benefit even if what i said was the case AND it had maintainance, cause it would mean if you have the full 5 units and then go ahead and get the units you can excede the limit of how much resources you have. So i don't think its justified to dismiss the question, but i do hope what you said is the case.
 
anyone know what happens if you lose access to the resource? You don't lose the units I hope.
 
Ok, lets stop the incorrect assuming

First of all, upon aquiring Iron resources you gain 2-6 Iron units per resource. (Thats a random factor)
This all goes into your "Iron Total" shown at the top of the screen on the bar, this is a tally.

Whenever you build a Unit/Building that requires an Iron resource your tally is decreased by 1.

You can't build a Unit/Building that requires Iron if your tally is at 0 Units of Iron or less.

If you had a total of 5 Iron units, and 5 Swordsman using this then your Iron tally is 0, If an enemy was to pillage a Iron Mine taking away say 3 Iron Units, then your tally would read -3.

If you have a negative number of Iron, then you pay a large maintenance cost for each unit you are using over your maximum, nothing happens to any of your Units or Buildings though that are currently using more Iron than you have.

Obviously if you Iron Tally is negative, i.e you have 5 Iron Units, but 7 Units using Iron resources then you will be paying x2 high maintenance costs and not able to build any further Iron requiring units.

If a unit dies, or a building is razed, then if they required a resource, they being dead no longer do, and you get +1 back on the tally, this allows you to re-spend the Iron resource, recycling if you will, however if you were in a negative tally then the recycled Iron goes too lowering your maintenance by decreasing the negative tally.
 
Ok, lets stop the incorrect assuming

First of all, upon aquiring Iron resources you gain 2-6 Iron units per resource. (Thats a random factor)
This all goes into your "Iron Total" shown at the top of the screen on the bar, this is a tally.

Whenever you build a Unit/Building that requires an Iron resource your tally is decreased by 1.

You can't build a Unit/Building that requires Iron if your tally is at 0 Units of Iron or less.

If you had a total of 5 Iron units, and 5 Swordsman using this then your Iron tally is 0, If an enemy was to pillage a Iron Mine taking away say 3 Iron Units, then your tally would read -3.

If you have a negative number of Iron, then you pay a large maintenance cost for each unit you are using over your maximum, nothing happens to any of your Units or Buildings though that are currently using more Iron than you have.

Obviously if you Iron Tally is negative, i.e you have 5 Iron Units, but 7 Units using Iron resources then you will be paying x2 high maintenance costs and not able to build any further Iron requiring units.

If a unit dies, or a building is razed, then if they required a resource, they being dead no longer do, and you get +1 back on the tally, this allows you to re-spend the Iron resource, recycling if you will, however if you were in a negative tally then the recycled Iron goes too lowering your maintenance by decreasing the negative tally.

Thanks, forgot about all that, however no one was assuming anything, just guessing how it might be. But, you didn't answer my question and i dont think we will find out until the game comes out. That is if you have a limit of 5, you reach it, and then you get 3 gift iron units from a military city state (or maybe yur not able to, we'll see, although i doubt it) what happends? Goes into the negative, or gift units don't count to this limit?
 
If you have 5 iron and 8 iron-requiring units, then you have -3 iron.
So you pay the extra maintenance on 3 units.

Units don't care how you acquire them, whether they're built or gifted. The resource requirement is like a "maintenance cost", its not a construction cost.
 
The city-state that gifts the iron-units should gift the iron as well....
 
Thanks, forgot about all that, however no one was assuming anything, just guessing how it might be. But, you didn't answer my question and i dont think we will find out until the game comes out. That is if you have a limit of 5, you reach it, and then you get 3 gift iron units from a military city state (or maybe yur not able to, we'll see, although i doubt it) what happends? Goes into the negative, or gift units don't count to this limit?

You will probably go negative, no reason to think gifted units will have no resource requirements.
 
That would be kinda stupid. A swordsman is about to finish off a wounded archer with his iron sword, when suddenly the sword vanishes and the guy is left standing in his underwear?

That scenario only makes sense if the enemy archer was a nice female elf, ;).
 
You will probably go negative, no reason to think gifted units will have no resource requirements.

They shouldn't have a resource requirement, see the post above yours.

Although things like oil are a little different. As they are used in the operation of the unit, not the construction of it. Where as iron is used in the construction, and is no longer needed after the swords/armor are built.

But it would probably be too cumbersome to implement different effects for different resources. I'm sure they'll keep it simple. Once a unit is built, the resource is no longer required. Gifted units should not require additional resources (otherwise what's the advantage of diplomacy?)
 
IIRC, there's more than a maintenence cost: They also have a -50% combat penalty (seen in gamescom footage).

As to the realism argument: It makes as much sense as a guy with a club 'suddenly' get armor and a sword, and experience in their use.
 
IIRC, there's more than a maintenence cost: They also have a -50% combat penalty (seen in gamescom footage).

As to the realism argument: It makes as much sense as a guy with a club 'suddenly' get armor and a sword, and experience in their use.

If thats the case then no way can the gifted units count to the total. At first it was a toss up, well forfeit the chance of rebuilding units until you delete some or some die, but get an extra 3 bonus to your total. Seemed like a fair choice. But if it causes pentalties, maintence costs, aswell as having to wait until they die or you delete them. Then theres no question to it, either they are free units or i just capture the military city states and be done with it.
 
I think if they are gifts they don't go against your overall resource count. I doubt they would, that would defeat the whole benefit of getting them, atleast to me. I wonder if we have to pay maintainance for gifted units?

It has been said if you have x amount of iron units, then loose your iron resource(city captured etc) you keep the units, but pay a much greater maintainance on the units built with the resource.

Well the best way to answer that is to find out if Civilization IV has gifted units that cost maintenance. I don't actually know, but it would probably answer that question :D
 
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