You can rebuild it, however im guessing if you get 3 iron based units from a city state and you already have 5 and one of the original 5 dies and you have 7 now, i think you can't build another iron based unit. Thats a better question, atleast for me.
I think if they are gifts they don't go against your overall resource count. I doubt they would, that would defeat the whole benefit of getting them, atleast to me. I wonder if we have to pay maintainance for gifted units?
It has been said if you have x amount of iron units, then loose your iron resource(city captured etc) you keep the units, but pay a much greater maintainance on the units built with the resource.
anyone know what happens if you lose access to the resource? You don't lose the units I hope.
Ok, lets stop the incorrect assuming
First of all, upon aquiring Iron resources you gain 2-6 Iron units per resource. (Thats a random factor)
This all goes into your "Iron Total" shown at the top of the screen on the bar, this is a tally.
Whenever you build a Unit/Building that requires an Iron resource your tally is decreased by 1.
You can't build a Unit/Building that requires Iron if your tally is at 0 Units of Iron or less.
If you had a total of 5 Iron units, and 5 Swordsman using this then your Iron tally is 0, If an enemy was to pillage a Iron Mine taking away say 3 Iron Units, then your tally would read -3.
If you have a negative number of Iron, then you pay a large maintenance cost for each unit you are using over your maximum, nothing happens to any of your Units or Buildings though that are currently using more Iron than you have.
Obviously if you Iron Tally is negative, i.e you have 5 Iron Units, but 7 Units using Iron resources then you will be paying x2 high maintenance costs and not able to build any further Iron requiring units.
If a unit dies, or a building is razed, then if they required a resource, they being dead no longer do, and you get +1 back on the tally, this allows you to re-spend the Iron resource, recycling if you will, however if you were in a negative tally then the recycled Iron goes too lowering your maintenance by decreasing the negative tally.
anyone know what happens if you lose access to the resource? You don't lose the units I hope.
Thanks, forgot about all that, however no one was assuming anything, just guessing how it might be. But, you didn't answer my question and i dont think we will find out until the game comes out. That is if you have a limit of 5, you reach it, and then you get 3 gift iron units from a military city state (or maybe yur not able to, we'll see, although i doubt it) what happends? Goes into the negative, or gift units don't count to this limit?
That would be kinda stupid. A swordsman is about to finish off a wounded archer with his iron sword, when suddenly the sword vanishes and the guy is left standing in his underwear?
You will probably go negative, no reason to think gifted units will have no resource requirements.
You will probably go negative, no reason to think gifted units will have no resource requirements.
IIRC, there's more than a maintenence cost: They also have a -50% combat penalty (seen in gamescom footage).
As to the realism argument: It makes as much sense as a guy with a club 'suddenly' get armor and a sword, and experience in their use.
I think if they are gifts they don't go against your overall resource count. I doubt they would, that would defeat the whole benefit of getting them, atleast to me. I wonder if we have to pay maintainance for gifted units?
It has been said if you have x amount of iron units, then loose your iron resource(city captured etc) you keep the units, but pay a much greater maintainance on the units built with the resource.