Wow, I did not quite expect to return to such an insightful discussion when I left for vacation a week ago... I did try out the underlying principle in a demonstration game yesterday (settler difficulty, Ghandi, only 3 cities), and while the general idea did work out rather well (able to run 100% science throughout the entire game while still making about +100 gpt by turn 200), the overall results were somewhat disappointing -- even on easiest difficulty, forested and religion-hogging, my GP city ran into its health and happiness caps mid-game, which might render this strategy useless for realistic difficulties. Population growth rate for extra specialists did never become a problem. GP generation rate did keep up rather nicely, however as some of you have pointed out, the final rate in the end game will probably be to small to make a difference. Oh well, back to the drawing board...