After playing 170 turns with Teddy, I would like to share bugs, weird mechanics and flaws i found. I will try to not duplicate bugs already described in other treads. version: 1.0.0.26
1. settler layer shows wrong possible places for cities right after placing city (in my case founding los angeles) it disappeared after few turns.

2. Watermill bonus for rice doesn't disappear after harvesting rice.

3.Knight doesn't heal despite the fact that i have 3 sources of horse.
4. The hub adjecency bonus is very confusing, because it is the only one disctrict that benefits more from another district than another (harbor).
I tried to discover if harbor provides regular +2 gold AND is counting towards standard +1/2 adjecent dist bonus. I realized that some districts (hub, theater, campus) get totally weird bonuses, way more that they should get from adjecency. First, i tried to compare some hubs near harbors.
Note: i had +100% adj bonus for hubs, so everything is doubled
hub is adjecent to one harbor and 2 districts (center and aqueduct) so it should get +6 ([2+1]*2) but it got +10 somehow.

hub is adj to 2 harbors and center, so if harbors are counting towards standard adj bonus aswell, this bonus is right. ([2+2+1]*2=10)

well, in this city harbor is not counting towards standard adj bonus, so it gets 4 for harbor bonus.

last 2 examples gave no answer to my question.
So, later i tried to check districts bonuses, so I looked hub in my capital, and it have +11 gold, but it should have +1 bonus (adjecent to 3 dists, the 4th is under construction)

I had no policies with adjecency bonuses now.

Same for campus, it have +7 bonus, but it should have +3 (+2 for 4 dists, +1 for mountain)

I can say that i built many hubs, theater squares so maybe this hidden bonus is connected somehow with number of dists in empire?
5. Ice give appeal bonus like mountain, but it is not described anywhere. (+2 for ice, +1 for woods)

6.When you click "choose artifact" there is no escape button, you cant go back and check what artifact you need the most.
7.The resources list in "view reports" is very frustrating to use, because it is mixed with list of bonus resources and there is no separate lists or bookmarks. Why the hell devs think we need list of bonus resources if they change only tile yeld? And why they are mixed?
8.change government alert doesn't disappear properly if you close government panel without changing government.
9.hovering mouse over currently researched tech doesn't show description.
10. There is no way to see exactly how many bakers/culture points you progresed towards techs/culture.
11. The animal husbandry tech doesnt show that you can harvest deer after researching it.
12. seaside resort's terrain requirement is not showed in civpedia. (only in tech tree)
13. wrong trade bonuses from districts in civpedia.
14. no alert when you can change policies, only governments. (it makes me forget to change them a few times, resulting reloading game).
1. settler layer shows wrong possible places for cities right after placing city (in my case founding los angeles) it disappeared after few turns.

2. Watermill bonus for rice doesn't disappear after harvesting rice.

3.Knight doesn't heal despite the fact that i have 3 sources of horse.
4. The hub adjecency bonus is very confusing, because it is the only one disctrict that benefits more from another district than another (harbor).
I tried to discover if harbor provides regular +2 gold AND is counting towards standard +1/2 adjecent dist bonus. I realized that some districts (hub, theater, campus) get totally weird bonuses, way more that they should get from adjecency. First, i tried to compare some hubs near harbors.
Note: i had +100% adj bonus for hubs, so everything is doubled
hub is adjecent to one harbor and 2 districts (center and aqueduct) so it should get +6 ([2+1]*2) but it got +10 somehow.

hub is adj to 2 harbors and center, so if harbors are counting towards standard adj bonus aswell, this bonus is right. ([2+2+1]*2=10)

well, in this city harbor is not counting towards standard adj bonus, so it gets 4 for harbor bonus.

last 2 examples gave no answer to my question.
So, later i tried to check districts bonuses, so I looked hub in my capital, and it have +11 gold, but it should have +1 bonus (adjecent to 3 dists, the 4th is under construction)

I had no policies with adjecency bonuses now.

Same for campus, it have +7 bonus, but it should have +3 (+2 for 4 dists, +1 for mountain)

I can say that i built many hubs, theater squares so maybe this hidden bonus is connected somehow with number of dists in empire?
5. Ice give appeal bonus like mountain, but it is not described anywhere. (+2 for ice, +1 for woods)

6.When you click "choose artifact" there is no escape button, you cant go back and check what artifact you need the most.
7.The resources list in "view reports" is very frustrating to use, because it is mixed with list of bonus resources and there is no separate lists or bookmarks. Why the hell devs think we need list of bonus resources if they change only tile yeld? And why they are mixed?
8.change government alert doesn't disappear properly if you close government panel without changing government.
9.hovering mouse over currently researched tech doesn't show description.
10. There is no way to see exactly how many bakers/culture points you progresed towards techs/culture.
11. The animal husbandry tech doesnt show that you can harvest deer after researching it.
12. seaside resort's terrain requirement is not showed in civpedia. (only in tech tree)
13. wrong trade bonuses from districts in civpedia.
14. no alert when you can change policies, only governments. (it makes me forget to change them a few times, resulting reloading game).
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