List of bugs and flaws after 170 turns

Wr4ith

Chieftain
Joined
Feb 3, 2016
Messages
77
After playing 170 turns with Teddy, I would like to share bugs, weird mechanics and flaws i found. I will try to not duplicate bugs already described in other treads. version: 1.0.0.26

1. settler layer shows wrong possible places for cities right after placing city (in my case founding los angeles) it disappeared after few turns.
settler layer bug.jpg

2. Watermill bonus for rice doesn't disappear after harvesting rice.
watermill bug.jpg

3.Knight doesn't heal despite the fact that i have 3 sources of horse.

4. The hub adjecency bonus is very confusing, because it is the only one disctrict that benefits more from another district than another (harbor).
I tried to discover if harbor provides regular +2 gold AND is counting towards standard +1/2 adjecent dist bonus. I realized that some districts (hub, theater, campus) get totally weird bonuses, way more that they should get from adjecency. First, i tried to compare some hubs near harbors.
Note: i had +100% adj bonus for hubs, so everything is doubled

hub is adjecent to one harbor and 2 districts (center and aqueduct) so it should get +6 ([2+1]*2) but it got +10 somehow.
hub bug 1.jpg

hub is adj to 2 harbors and center, so if harbors are counting towards standard adj bonus aswell, this bonus is right. ([2+2+1]*2=10)
hub bug 2.jpg

well, in this city harbor is not counting towards standard adj bonus, so it gets 4 for harbor bonus.
hub bug 3.jpg

last 2 examples gave no answer to my question.

So, later i tried to check districts bonuses, so I looked hub in my capital, and it have +11 gold, but it should have +1 bonus (adjecent to 3 dists, the 4th is under construction)
district bonus bug.jpg

I had no policies with adjecency bonuses now.
district bonus bug 3.jpg

Same for campus, it have +7 bonus, but it should have +3 (+2 for 4 dists, +1 for mountain)
district bonus bug 5.jpg

I can say that i built many hubs, theater squares so maybe this hidden bonus is connected somehow with number of dists in empire?

5. Ice give appeal bonus like mountain, but it is not described anywhere. (+2 for ice, +1 for woods)
ice.jpg

6.When you click "choose artifact" there is no escape button, you cant go back and check what artifact you need the most.

7.The resources list in "view reports" is very frustrating to use, because it is mixed with list of bonus resources and there is no separate lists or bookmarks. Why the hell devs think we need list of bonus resources if they change only tile yeld? And why they are mixed?

8.change government alert doesn't disappear properly if you close government panel without changing government.

9.hovering mouse over currently researched tech doesn't show description.

10. There is no way to see exactly how many bakers/culture points you progresed towards techs/culture.

11. The animal husbandry tech doesnt show that you can harvest deer after researching it.

12. seaside resort's terrain requirement is not showed in civpedia. (only in tech tree)

13. wrong trade bonuses from districts in civpedia.

14. no alert when you can change policies, only governments. (it makes me forget to change them a few times, resulting reloading game).
 

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3. Knight needs Iron, not Horse.
4. First one: Harbor = 2, River = 2, 3 districts = 1, makes 5, doubled, makes 10. It doesn't count "half" even if you have +100% adjacency bonuses.
4. Third one: I don't get this one. Harbor isn't finished yet, so it shouldn't get any bonuses, as there's only one district (city center) and nothing else...
4. Fourth one: I count 3 (1 from 2 districts, 2 from River), maybe it counts the 8 from the buildings?
8. This is because you can keep changing for the full turn.
13. What trade bonuses are wrong?
14. You have to click "change policies" when you get the new civic. Not a bug, but how it's supposed to work.

9, 10 and 14 aren't bugs, they're suggestions about how it could be done better (not that I disagree with them, it's just that they're not bugs). Same for 7, though that one is so annoying it almost classifies as a bug despite working as intended.
 
List of bugs I've encountered:

1. visual bug, when liberating a city state, during that turn their info shows variables instead of the correct descriptions, and they dont show up in the city state list, both bugs fix next turn

2. same bug with liberating civs from the dead, except no deals possible and they dont appear at the top with other leaders, and next turn unable to end turn, reload necessary to fix. 0 gratitude for bringing them back from the dead is dumb, should get some huge diplo bonuses or something.

3. units become unlinked when they upgrade

4. trade route glowing lines stayed after trader no longer selected in the lategame

5. invisible rivers on inland sea map, in the tundra, a few outside tundra as well

6. on medieval start, founded a religion but city didnt have enough followers to even convert capital

7. on renaissance start, large map standard settings, only 2/6 religions could be founded, after which no more could be founded, and no great prophets could be gotten, and on later era starts no religions can be founded

8. got a musketman from settling a city as england, on industrial start, along with a pikeman at same city (2nd city settled), the musketman was incapable of healing anywhere, could be because I had no niter, not sure.

9. in later era starts, the borders of each successive city are larger and larger until maxed

10. borders of a city steal tiles it cant even work from its own civs cities if its first, meaning new cities founded near old large cities need to manually swap each of the tiles that are 4/5 away from old cities despite them not even being useable by that city

11. after extended play, some sounds dont go off sometimes captured cities retain their original civs colors borders

12. all districts take 1 turn to build on modern/later starts

13. occasional crashes on industrial era start

14. tons of crashes on atomic era start

15. desyncs constantly in multiplayer, possibly after war is declared on someone with apostles (as tho both players get different religion changes outcomes from apostles killed by military units)
 
Right, I missed rivers! and unfinished harbor, but third example is bugged (unless unfinished districts count towards adj bonus)
As you can see on the list, gold from hub and buildings is added separately. (screen with capital)

8. I didn't explain properly: i clicked into alert, then closed government panel without changing governments. Alert didn't disappear, and when i clicked again into it, it worked as unit cycle button (normally arrow turned into right). It disappeared after i promote one unit.

13. discussion: http://forums.civfanatics.com/threads/formula-thread.600534/
 
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