Hi. I ran a few games on default settings, large-size maps, flexible difficulty (both AI and player), Terra maps. The early game is very smooth, but the late game has a few issues that I dislike.
- There is no way that my planet-spanning empires can get passed "Dangerously unstable (Flat)." For example,
Good: Golden Age, Financial stability, Cult. Spending, Great Firewall, Virtual, Paradise, Unmanned Warfare, Federation, Secular, Post-scarcity, Porcelain Tower, Liberal
Bad: Gigantic Empire- In the late game, Republic seems to be the best civic, since number-of-cities maintenance cost is locked at 100 (Deity) anyway, and Democracy's & Federation's special buildings are replaced by Voting Links.
- I think Federation should boost more national stability. Maybe a boost the provincial hall with bonus national stability, so that the bonus scales linearly?
- I think maintenance cost should be re-balanced. Given the financial stability bonus of avoiding money printing, I would rather prefer to stay at low maintenance than building buildings that cost more . Beside, the cost of buildings is already quite high.
- For example, I never build mid-game buildings, like Sewers and Water Treatment Plants. A few isn't worth 20 (number-of-cities due to Deity) when most of my cities are already having 10+ during the Industrial Revolution.
- As an aside, I found Personal Rapid Train to be useless, because it only gives 1 more at twice the cost of Public Transportation.
- Similarly, I don't build the Village Hall line of buildings in the mid game, because at the point maintenance cost more than the "free" specialist.
- I suggest to remove the maintenance penalties from these buildings, and to nerf the courthouse & telephone lines of buildings.
- For example, I never build mid-game buildings, like Sewers and Water Treatment Plants. A few isn't worth 20 (number-of-cities due to Deity) when most of my cities are already having 10+ during the Industrial Revolution.
- I found late game hostile corporation takeover very micro-intensive, because I have to constantly build new corporate buildings to reap full benefit, and the old ones that got replaced no longer function. Looking up and building for 100+ cities isn't fun. It would be great if corporations provide their special buildings' bonuses directly.
- I think brainwashed, no- cities (with Mind-Control Center, Globe Theatre) shouldn't revolt, and yet they do revolt constantly in my unstable empire.
- Regulated civic (under Economy) doesn't seem to provide as the descriptions say. I have to turn my people into tree-huggers in order to fight their rebellious spirits due to .
- Sometimes upon reloading games, not all resource labels show up on the map. Restarting the game seems to fix that.
- Some early quests that require building on 10+ cities on large maps are too harsh, because empire size and maintenance would cause huge revolts.
- Late-game buildings are waste of , because both Superhuman and Paradise already negate . I only build them after I have nothing else to build and have a sizable force.
- Wonders that provide free buildings to all cities don't grant to cities that aren't my civ's culture. For example, as Persia, building the Supreme Court doesn't grant a Satrap/Courthouse in a city that was built by, say, the French.
- I wish Pioneers can be upgraded further after the Industrial age, because colonizing in later ages is quite difficult, especially if I run Post-scarcity and can't buy buildings with .
- It would be great if I can tell my workers to replace Lumbermills and Orchards with Forest Preserve instead of locking out the option to do so. Right now I have to pillage the tile with a military unit and then rebuild a Forest Preserve.
- It seems that turning "Turn On Avoid Unhealthy Citizen" doesn't stop the city from growing. Unhealthy citizens contribute a lot to rebellions and I can't avoid them automatically.
- I found that colonizing the New World is too tough because these cities have rebellious penalty "Colony" on top of being located in a "Distant Location". Also, the reward of colonizing isn't great because you don't get trade income automatically like in vanilla.
- It would be great to have events that prevent nuclear meltdowns from buildings. From a player perspective, I would rather spend with one click than to re-queue the buildings.
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