[NFP] List of Tech/Civic Cost for Unit Beelining

Lily_Lancer

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Spoiler :
Screen Shot 2020-09-29 at 2.51.31 AM.png


Made a short list the cost of beelining different things(Combined with the best civic that can enhance the power of such units at that time). As can be seen, Horseman, Crossbowman, Musketman, Cuiraissier/Cavalry, Bomber/Fighter are good units to beeline. Especially bombers with 110 strength and only cost 11745 science to research and 560 productions(2240 gold) to produce.

It is surprising that bomber/fighters actually cost much less than biplanes. Bad design.

Australian diggers cost almost half science than normal infantries. This means they may be available as early as T100 standard speed on usual random maps.(Given Australia's science bonus) This surprises me.

Barbary Corsair can be online insanely early, will there be a strategy for them? Jong definitely have some for it.

Assuming bugs are fixed (e.g. Hetairoi, Gaesatae)

Turns are estimated using blank Civ and rule of no harvesting chopping, trading pillaging etc. Except for Korea & Australia UUs, which are adjusted based on their fast science progress.
 
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What is the cost to beeline Stealth Bombers? It seemed like at some point you didn't even need to research Flight to get Stealth Bombers.

(edit: mining, bronze, wheel, iron, engineering, machinery, castles, printing, seige, military science, rifling, steel, refining, combustion, plastics, synthetic mats, and stealth techs?)
 
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What is the cost to beeline Stealth Bombers? It seemed like at some point you didn't even need to research Flight to get Stealth Bombers.

(edit: mining, bronze, wheel, iron, engineering, machinery, castles, printing, seige, military science, rifling, steel, refining, combustion, plastics, synthetic mats, and stealth techs?)

You need aerodrome to build them.

Spoiler :
Screen Shot 2020-09-29 at 11.30.59 AM.png


For the rest of the units. Also fixed some previous bugs.
 
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